Searched refs:rig (Results 1 - 3 of 3) sorted by relevance
/netbsd-6-1-5-RELEASE/games/sail/ |
H A D | pl_4.c | 49 int rig, full; local 51 rig = mc->rig1; 54 rig = 0; 55 if (mc->crew3 && rig) { 69 } else if (!rig)
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H A D | assorted.c | 49 int rig, int shot, int hittable, int roll) 72 tp = &(rig ? RigTable : HullTable)[hittable][roll-1]; 112 if (rig && !rigg[2] && (!rigg[3] || rigg[3] == -1)) 174 if (roll == 6 && rig) { 48 table(struct ship *from, struct ship *on, int rig, int shot, int hittable, int roll) argument
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H A D | dr_3.c | 335 int rig, full; local 341 rig = sp->specs->rig1; 343 rig = 0; 344 if (rig && sp->specs->crew3) {
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