Searched refs:GraphicsLayerAnimation (Results 1 - 7 of 7) sorted by relevance
/macosx-10.9.5/WebCore-7537.78.1/platform/graphics/ |
H A D | GraphicsLayerAnimation.h | 32 class GraphicsLayerAnimation { class in namespace:WebCore 44 GraphicsLayerAnimation() function in class:WebCore::GraphicsLayerAnimation 47 GraphicsLayerAnimation(const String&, const KeyframeValueList&, const IntSize&, const Animation*, double, bool); 86 void add(const GraphicsLayerAnimation&); 92 void apply(GraphicsLayerAnimation::Client*); 95 const Vector<GraphicsLayerAnimation>& animations() const { return m_animations; } 96 Vector<GraphicsLayerAnimation>& animations() { return m_animations; } 104 Vector<GraphicsLayerAnimation> m_animations;
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H A D | GraphicsLayerAnimation.cpp | 23 #include "GraphicsLayerAnimation.h" 216 GraphicsLayerAnimation::GraphicsLayerAnimation(const String& name, const KeyframeValueList& keyframes, const IntSize& boxSize, const Animation* animation, double startTime, bool listsMatch) function in class:WebCore::GraphicsLayerAnimation 230 void GraphicsLayerAnimation::applyInternal(Client* client, const AnimationValue& from, const AnimationValue& to, float progress) 249 bool GraphicsLayerAnimation::isActive() const 269 if (m_animations[i].state() == GraphicsLayerAnimation::PlayingState) 276 void GraphicsLayerAnimation::apply(Client* client) 320 double GraphicsLayerAnimation::computeTotalRunningTime() 331 void GraphicsLayerAnimation::pause(double time) 337 void GraphicsLayerAnimation [all...] |
/macosx-10.9.5/WebKit2-7537.78.2/Shared/CoordinatedGraphics/ |
H A D | CoordinatedGraphicsArgumentCoders.h | 38 class GraphicsLayerAnimation; 101 template<> struct ArgumentCoder<WebCore::GraphicsLayerAnimation> { 102 static void encode(ArgumentEncoder&, const WebCore::GraphicsLayerAnimation&); 103 static bool decode(ArgumentDecoder&, WebCore::GraphicsLayerAnimation&);
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H A D | CoordinatedGraphicsArgumentCoders.cpp | 38 #include <WebCore/GraphicsLayerAnimation.h> 636 void ArgumentCoder<GraphicsLayerAnimation>::encode(ArgumentEncoder& encoder, const GraphicsLayerAnimation& animation) 677 bool ArgumentCoder<GraphicsLayerAnimation>::decode(ArgumentDecoder& decoder, GraphicsLayerAnimation& animation) 681 GraphicsLayerAnimation::AnimationState state; 768 animation = GraphicsLayerAnimation(name, keyframes, boxSize, animationObject.get(), startTime, listsMatch);
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/macosx-10.9.5/WebCore-7537.78.1/platform/graphics/texmap/ |
H A D | TextureMapperLayer.h | 27 #include "GraphicsLayerAnimation.h" 38 class TextureMapperLayer : public GraphicsLayerAnimation::Client { 166 // GraphicsLayerAnimation::Client
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H A D | GraphicsLayerTextureMapper.cpp | 24 #include "GraphicsLayerAnimation.h" 639 m_animations.add(GraphicsLayerAnimation(keyframesName, valueList, boxSize, anim, currentTime - timeOffset, listsMatch));
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/macosx-10.9.5/WebCore-7537.78.1/platform/graphics/texmap/coordinated/ |
H A D | CoordinatedGraphicsLayer.cpp | 1219 m_animations.add(GraphicsLayerAnimation(keyframesName, valueList, boxSize, anim, m_lastAnimationStartTime, listsMatch));
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