/haiku/src/tests/servers/debug/ |
H A D | DebugWindowTest.cpp | 14 DebugWindow* window = new DebugWindow("test"); local 15 return window->Go();
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/haiku/src/tests/servers/app/stress_test/ |
H A D | main.cpp | 99 BWindow* window = WindowAt(rand() % CountWindows()); local 100 if (window->Lock()) { 101 if (window->IsHidden()) 102 window->Show(); 103 window->MoveBy(23, 19); 104 window->Unlock(); 110 BWindow* window = WindowAt(rand() % CountWindows()); local 111 if (window->Lock()) { 112 if (!window->IsHidden()) 113 window 120 BWindow* window = WindowAt(rand() % CountWindows()); local 131 BWindow* window = WindowAt(rand() % CountWindows()); local 142 BWindow* window = WindowAt(rand() % CountWindows()); local 153 BWindow* window = WindowAt(rand() % CountWindows()); local 164 BWindow* window = WindowAt(rand() % CountWindows()); local 178 BWindow* window = WindowAt(rand() % CountWindows()); local 194 BWindow* window = WindowAt(rand() % CountWindows()); local [all...] |
/haiku/src/tests/add-ons/input_server/ |
H A D | TeamMonitorTest.cpp | 24 TeamMonitorWindow *window = new TeamMonitorWindow(); local 26 // The window should quit the app when it is done 27 window->SetFlags(window->Flags() | B_QUIT_ON_WINDOW_CLOSE); 28 window->Enable(); 30 // The window is designed to never quit unless this message was received. 33 window->PostMessage(&message);
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/haiku/headers/private/interface/ |
H A D | WindowStack.h | 14 BWindowStack(BWindow* window); 17 status_t AddWindow(const BWindow* window); 18 status_t AddWindow(const BMessenger& window); 19 status_t AddWindowAt(const BWindow* window, 21 status_t AddWindowAt(const BMessenger& window, 24 status_t RemoveWindow(const BWindow* window); 25 status_t RemoveWindow(const BMessenger& window); 27 BMessenger* window = NULL); 33 bool HasWindow(const BWindow* window); 34 bool HasWindow(const BMessenger& window); [all...] |
/haiku/src/apps/gradients/ |
H A D | GradientsApp.cpp | 19 GradientsWindow* window = new GradientsWindow(); local 20 window->Show();
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/haiku/src/preferences/mail/ |
H A D | main.cpp | 18 BWindow* window = new ConfigWindow; local 19 window->Show();
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/haiku/src/tests/add-ons/index_server/fulltext_search/ |
H A D | main.cpp | 18 SearchWindow* window = new SearchWindow(BRect(50, 50, 500, 250)); local 19 window->Show();
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/haiku/src/servers/app/ |
H A D | WindowList.cpp | 51 Adds the \a window to the end of the list. If \a before is 52 given, it will be inserted right before that window. 55 WindowList::AddWindow(Window* window, Window* before) argument 57 window_anchor& windowAnchor = window->Anchor(fIndex); 66 windowAnchor.previous->Anchor(fIndex).next = window; 68 beforeAnchor.previous = window; 70 fFirstWindow = window; 74 fLastWindow->Anchor(fIndex).next = window; 77 fFirstWindow = window; 82 fLastWindow = window; 91 RemoveWindow(Window* window) argument [all...] |
H A D | DesktopListener.h | 38 virtual void WindowAdded(Window* window) = 0; 39 virtual void WindowRemoved(Window* window) = 0; 44 virtual void MouseDown(Window* window, BMessage* message, 46 virtual void MouseUp(Window* window, BMessage* message, 48 virtual void MouseMoved(Window* window, BMessage* message, 51 virtual void WindowMoved(Window* window) = 0; 52 virtual void WindowResized(Window* window) = 0; 53 virtual void WindowActivated(Window* window) = 0; 54 virtual void WindowSentBehind(Window* window, 56 virtual void WindowWorkspacesChanged(Window* window, [all...] |
H A D | Desktop.cpp | 148 // TODO: this is a try to not steal focus from the current window 149 // in case you enter some text and a window pops up you haven't 150 // triggered yourself (like a pop-up window in your browser while 151 // you're typing a password in another window) - maybe this should 276 Window* window = fDesktop->MouseEventWindow(); local 277 if (window == NULL) 278 window = fDesktop->WindowAt(where); 280 if (window != NULL) { 281 // dispatch event to the window 285 int32 windowToken = window 660 Window* window = MouseEventWindow(); local 1110 SelectWindow(Window* window) argument 1133 ActivateWindow(Window* window) argument 1259 SendWindowBehind(Window* window, Window* behindOf, bool sendStack) argument 1332 ShowWindow(Window* window) argument 1371 HideWindow(Window* window, bool fromMinimize) argument 1430 MinimizeWindow(Window* window, bool minimize) argument 1450 MoveWindowBy(Window* window, float x, float y, int32 workspace) argument 1544 ResizeWindowBy(Window* window, float x, float y) argument 1614 SetWindowOutlinesDelta(Window* window, BPoint delta) argument 1633 SetWindowTabLocation(Window* window, float location, bool isShifting) argument 1649 SetWindowDecoratorSettings(Window* window, const BMessage& settings) argument 1664 SetWindowWorkspaces(Window* window, uint32 workspaces) argument 1690 AddWindow(Window *window) argument 1715 RemoveWindow(Window *window) argument 1739 AddWindowToSubset(Window* subset, Window* window) argument 1751 RemoveWindowFromSubset(Window* subset, Window* window) argument 1760 FontsChanged(Window* window) argument 1772 ColorUpdated(Window* window, color_which which, rgb_color color) argument 1797 SetWindowLook(Window* window, window_look newLook) argument 1816 SetWindowFeel(Window* window, window_feel newFeel) argument 1919 SetWindowFlags(Window *window, uint32 newFlags) argument 1936 SetWindowTitle(Window *window, const char* title) argument 1964 SetMouseEventWindow(Window* window) argument 1971 SetViewUnderMouse(const Window* window, int32 viewToken) argument 1979 ViewUnderMouse(const Window* window) argument 1997 Window* window = CurrentWindows().LastWindow(); local 2040 Window* window = nextFocus; local 2134 SetFocusLocked(const Window* window) argument 2210 Window* window = CurrentWindows().FirstWindow(); local 2327 Window* window; local 2396 ::ServerWindow* window; local 3109 _WindowChanged(Window* window) argument 3125 _WindowRemoved(Window* window) argument 3142 _ShowWindow(Window* window, bool affectsOtherWindows) argument 3171 _HideWindow(Window* window) argument 3201 _UpdateSubsetWorkspaces(Window* window, int32 previousIndex, int32 newIndex) argument 3238 _ChangeWindowWorkspaces(Window* window, uint32 oldWorkspaces, uint32 newWorkspaces) argument 3357 _LastFocusSubsetWindow(Window* window) argument 3381 Window* window = WindowAt(fLastMousePosition); local 3396 _SendFakeMouseMoved(Window* window) argument [all...] |
/haiku/src/add-ons/accelerants/3dfx/ |
H A D | 3dfx_overlay.cpp | 15 TDFX_DisplayOverlay(const overlay_window* window, argument 23 if (window == NULL || buffer == NULL || view == NULL) 26 if (window->flags & B_OVERLAY_COLOR_KEY) { 30 color = (window->blue.value & window->blue.mask) << 0 31 | (window->green.value & window->green.mask) << 5 32 | (window->red.value & window->red.mask) << 11; 35 color = (window [all...] |
/haiku/src/apps/musiccollection/ |
H A D | main.cpp | 24 BWindow* window = new MusicCollectionWindow(BRect(100, 100, 350, 500), local 26 window->Show();
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/haiku/src/tests/kits/game/file_game_sound_test/ |
H A D | FileSoundTest.cpp | 22 //show app window 24 FileSoundWindow *window = new FileSoundWindow(windowBounds); local 25 window -> Show();
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/haiku/src/tests/kits/interface/flatten_picture/ |
H A D | PictureTestApp.cpp | 26 PictureTestWindow * window = new PictureTestWindow(); local 27 window->Show();
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/haiku/src/preferences/shortcuts/ |
H A D | ShortcutsApp.cpp | 33 ShortcutsWindow* window = new ShortcutsWindow(); local 34 window->Show();
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/haiku/src/add-ons/accelerants/ati/ |
H A D | rage128_overlay.cpp | 26 Rage128_DisplayOverlay(const overlay_window* window, argument 33 if (window == NULL || buffer == NULL) 45 keyColor = (window->blue.value & window->blue.mask) << 0 46 | (window->green.value & window->green.mask) << 5 47 | (window->red.value & window->red.mask) << 10; 52 keyColor = (window->blue.value & window [all...] |
H A D | mach64_overlay.cpp | 20 Mach64_DisplayOverlay(const overlay_window* window, argument 27 if (window == NULL || buffer == NULL) 37 int32 x1 = (window->h_start < 0) ? 0 : window->h_start; 38 int32 y1 = (window->v_start < 0) ? 0 : window->v_start; 40 int32 x2 = window->h_start + window->width - 1; 41 int32 y2 = window->v_start + window [all...] |
/haiku/src/apps/debuganalyzer/gui/ |
H A D | SubWindowManager.cpp | 36 SubWindowManager::AddSubWindow(SubWindow* window) argument 40 if (fSubWindows.Lookup(*window->GetSubWindowKey()) != NULL) 43 fSubWindows.Insert(window); 50 SubWindowManager::RemoveSubWindow(SubWindow* window) argument 54 return fSubWindows.Remove(window); 79 while (SubWindow* window = it.Next()) 80 window->PostMessage(message);
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/haiku/src/apps/cortex/InfoView/ |
H A D | InfoWindowManager.cpp | 71 // used to remember window for live nodes 78 BWindow *window) 80 window(window) 87 BWindow *window; member in struct:live_node_window 97 BWindow *window) 99 window(window) 106 BWindow *window; member in struct:dormant_node_window 117 BWindow *window) 76 live_node_window( const NodeRef *ref, BWindow *window) argument 95 dormant_node_window( const dormant_node_info &info, BWindow *window) argument 114 connection_window( const media_source &source, const media_destination &destination, BWindow *window) argument 129 BWindow *window; member in struct:connection_window 137 input_window( const media_destination &destination, BWindow *window) argument 148 BWindow *window; member in struct:input_window 156 output_window( const media_source &source, BWindow *window) argument 167 BWindow *window; member in struct:output_window 335 BWindow *window = 0; local 397 BWindow *window = 0; local 430 BWindow *window = 0; local 463 BWindow *window = 0; local 496 BWindow *window = 0; local 599 BWindow *window; local 619 BWindow *window; local 637 _addWindowFor( const NodeRef *ref, BWindow *window) argument 700 _addWindowFor( const dormant_node_info &info, BWindow *window) argument 759 _addWindowFor( const Connection &connection, BWindow *window) argument 822 _addWindowFor( const media_input &input, BWindow *window) argument 879 _addWindowFor( const media_output &output, BWindow *window) argument [all...] |
/haiku/src/kits/interface/ |
H A D | WindowStack.cpp | 27 BWindowStack::BWindowStack(BWindow* window) argument 29 fLink = window->fLink; 40 BWindowStack::AddWindow(const BWindow* window) argument 42 BMessenger messenger(window); 48 BWindowStack::AddWindow(const BMessenger& window) argument 50 return AddWindowAt(window, -1); 55 BWindowStack::AddWindowAt(const BWindow* window, int32 position) argument 57 BMessenger messenger(window); 63 BWindowStack::AddWindowAt(const BMessenger& window, int32 position) argument 67 _AttachMessenger(window); 79 RemoveWindow(const BWindow* window) argument 87 RemoveWindow(const BMessenger& window) argument 100 RemoveWindowAt(int32 position, BMessenger* window) argument 150 HasWindow(const BWindow* window) argument 158 HasWindow(const BMessenger& window) argument 177 _AttachMessenger(const BMessenger& window) argument 187 _ReadMessenger(BMessenger& window) argument [all...] |
/haiku/src/tests/servers/app/newerClipping/ |
H A D | Desktop.cpp | 102 WindowLayer* window; local 103 if (!fTracking && fFocusFollowsMouse && (window = WindowAt(where))) { 104 SetFocusWindow(window); 182 WindowLayer* window; local 183 if (message->FindPointer("window", (void**)&window) >= B_OK) 184 AddWindow(window); 237 Desktop::AddWindow(WindowLayer* window) argument 240 if (fWindows.AddItem((void*)window)) { 241 // rebuild the entire screen clipping and draw the new window 260 RemoveWindow(WindowLayer* window) argument 322 WindowLayer* window = WindowAtFast(i); local 347 MoveWindowBy(WindowLayer* window, int32 x, int32 y) argument 387 ResizeWindowBy(WindowLayer* window, int32 x, int32 y) argument 417 ShowWindow(WindowLayer* window) argument 424 HideWindow(WindowLayer* window) argument 431 SetWindowHidden(WindowLayer* window, bool hidden) argument 479 BringToFront(WindowLayer* window) argument 513 SendToBack(WindowLayer* window) argument 547 SetFocusWindow(WindowLayer* window) argument 587 WindowDied(WindowLayer* window) argument 611 WindowLayer* window = WindowAtFast(i); local 627 WindowLayer* window = WindowAtFast(i); local [all...] |
/haiku/src/preferences/printers/ |
H A D | SpoolFolder.cpp | 17 SpoolFolder::SpoolFolder(PrintersWindow* window, PrinterItem* item, argument 20 Folder(NULL, window, spoolDir), 21 fWindow(window),
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/haiku/src/tests/servers/app/textview/ |
H A D | main.cpp | 5 class window : public BWindow { class in inherits:BWindow 7 window() : BWindow(BRect(30, 30, 300, 300), "BTextView test", B_DOCUMENT_WINDOW, B_ASYNCHRONOUS_CONTROLS) function in class:window 27 (new window())->Show();
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/haiku/src/apps/midiplayer/ |
H A D | MidiPlayerApp.cpp | 47 window = new MidiPlayerWindow(); 54 window->Show(); 61 BAboutWindow* window = new BAboutWindow("MidiPlayer", local 68 window->AddCopyright(2004, "Matthijs Hollemans", extraCopyrights); 82 window->AddAuthors(authors); 84 window->AddDescription(B_TRANSLATE_COMMENT( 92 window->Show(); 100 window->PostMessage(message); 120 window->PostMessage(&msg);
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/haiku/src/add-ons/network_settings/dialup/ |
H A D | DialUpApplication.cpp | 49 DialUpWindow *window = new DialUpWindow(rect); local 50 window->MoveTo(center_on_screen(rect, window)); 51 window->Show();
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