Searched refs:COMPUTE (Results 1 - 10 of 10) sorted by relevance
/freebsd-10.2-release/contrib/llvm/lib/Target/R600/ |
H A D | AMDGPUMachineFunction.cpp | 14 ShaderType = ShaderType::COMPUTE;
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H A D | AMDGPUAsmPrinter.cpp | 141 case ShaderType::COMPUTE: RsrcReg = R_0288D4_SQ_PGM_RESOURCES_LS; break; 151 case ShaderType::COMPUTE: // Fall through 163 if (MFI->ShaderType == ShaderType::COMPUTE) { 262 case ShaderType::COMPUTE: RsrcReg = R_00B848_COMPUTE_PGM_RSRC1; break; 282 if (MFI->ShaderType == ShaderType::COMPUTE) {
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H A D | AMDGPU.h | 63 COMPUTE = 3 enumerator in enum:ShaderType::Type
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H A D | SITypeRewriter.cpp | 68 unsigned ShaderType = ShaderType::COMPUTE; 73 if (ShaderType != ShaderType::COMPUTE) {
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H A D | SIISelLowering.cpp | 221 if (Info->ShaderType != ShaderType::COMPUTE && Arg.VT.isVector()) { 237 } else if (Info->ShaderType != ShaderType::COMPUTE) { 254 if (Info->ShaderType == ShaderType::COMPUTE) { 260 if (Info->ShaderType == ShaderType::COMPUTE) {
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H A D | R600InstrInfo.cpp | 210 return MFI->ShaderType != ShaderType::COMPUTE && usesVertexCache(MI->getOpcode()); 219 return (MFI->ShaderType == ShaderType::COMPUTE && usesVertexCache(MI->getOpcode())) ||
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H A D | R600ISelLowering.cpp | 1363 if (ShaderType != ShaderType::COMPUTE) {
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/freebsd-10.2-release/contrib/mtree/ |
H A D | crc.c | 128 #define COMPUTE(var, ch) (var) = (var) << 8 ^ crctab[(var) >> 24 ^ (ch)] macro 136 COMPUTE(thecrc, *p); 137 COMPUTE(crctot, *p); 141 COMPUTE(thecrc, *p); 151 COMPUTE(thecrc, len & 0xff); 152 COMPUTE(crctot, len & 0xff); 156 COMPUTE(thecrc, len & 0xff);
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/freebsd-10.2-release/usr.bin/cksum/ |
H A D | crc.c | 120 #define COMPUTE(var, ch) (var) = (var) << 8 ^ crctab[(var) >> 24 ^ (ch)] macro 126 COMPUTE(lcrc, *p); 127 COMPUTE(crc_total, *p); 136 COMPUTE(lcrc, len & 0xff); 137 COMPUTE(crc_total, len & 0xff);
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/freebsd-10.2-release/crypto/openssl/crypto/md5/asm/ |
H A D | md5-ia64.S | 465 #define COMPUTE(a, b, s, M, R) \ define 543 COMPUTE(A, B, 5, M0, RotateM0) \ 545 COMPUTE(D, A, 9, M1, RotateM1) \ 547 COMPUTE(C, D, 14, M2, RotateM2) \ 553 COMPUTE(A, B, 4, M0, RotateM0) \ 555 COMPUTE(D, A, 11, M1, RotateM1) \ 557 COMPUTE(C, D, 16, M2, RotateM2) \ 563 COMPUTE(A, B, 6, M0, RotateM0) \ 565 COMPUTE(D, A, 10, M1, RotateM1) \ 567 COMPUTE( [all...] |
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