Searched refs:tri1 (Results 1 - 2 of 2) sorted by path
/haiku/src/add-ons/control_look/BeControlLook/ |
H A D | BeControlLook.cpp | 474 BPoint tri1, tri2, tri3; local 482 tri1.Set(r.left + 3, floorf((r.top + r.bottom) / 2)); 489 tri1.Set(r.left + 4, r.bottom - 4); 495 tri1.Set(r.left + 4, r.bottom - 4); 501 tri1.Set(r.left + 4, r.top + 4); 527 off1.Set(tri1.x + 1, tri1.y + 1); 541 view->AddLine(tri1, tri3, dark); 542 view->AddLine(tri1, tri2, arrow2);
|
/haiku/src/kits/interface/ |
H A D | HaikuControlLook.cpp | 1028 BPoint tri1, tri2, tri3; local 1035 tri1.Set(rect.right, rect.top); 1041 tri1.Set(rect.left + 1, rect.bottom + 1); 1047 tri1.Set(rect.left, rect.bottom); 1054 tri1.Set(rect.left, rect.top + 1); 1060 tri1.Set(rect.left, rect.bottom); 1065 tri1.Set(rect.left + 1, rect.top); 1070 tri1.Set(rect.right, rect.top); 1075 tri1.Set(rect.right - 1, rect.bottom); 1082 arrowShape.MoveTo(tri1); [all...] |
Completed in 64 milliseconds