Searched refs:sin (Results 1 - 25 of 74) sorted by path

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/haiku/headers/cpp/std/
H A Dcomplext.cc35 - sin (real (x)) * sinh (imag (x)));
42 sinh (real (x)) * sin (imag (x)));
80 sin (const complex<FLOAT>& x) function
82 return complex<FLOAT> (sin (real (x)) * cosh (imag (x)),
90 cosh (real (x)) * sin (imag (x)));
H A Dcomplext.h340 return complex<_FLT> (r * cos (t), r * sin (t));
384 sin (const complex<_FLT>&) __attribute__ ((const));
393 return sin (x) / cos (x);
H A Dvalarray_meta.h936 _DEFINE_EXPR_UNARY_FUNCTION(sin)
/haiku/headers/libs/agg/
H A Dagg_ellipse.h112 *y = m_y + sin(angle) * m_ry;
H A Dagg_image_filters.h329 return sin(x) / x;
348 return (sin(x) / x) * (sin(xr) / xr);
367 return (sin(x) / x) * (0.42 + 0.5*cos(xr) + 0.08*cos(2*xr));
H A Dagg_math_stroke.h154 m_miter_limit = 1.0 / sin(t * 0.5) ;
180 y + sin(a1) * m_width));
193 y + sin(a1) * m_width));
331 v0.y + sin(a1) * m_width));
342 v0.y + sin(a1) * m_width));
H A Dagg_span_gradient.h292 // x = r cos theta, y = r sin theta
296 m_focus_y = iround(r * sin(a));
/haiku/headers/libs/mapm/
H A Dm_apm.h388 1-ary functions like sin, cos, tan, etc.
548 MAPM_1aryFunc(sin)
633 MAPM_1aryFunc(sin)
/haiku/headers/os/interface/
H A DAffineTransform.h266 double sa = sin(angle);
284 double sa = sin(angle);
/haiku/headers/posix/netinet/
H A Din.h224 #define sintosa(sin) ((struct sockaddr *)(sin))
/haiku/src/add-ons/accelerants/radeon/
H A Doverlay.c211 OvHueSin = sin(hue);
/haiku/src/add-ons/media/media-add-ons/tone_producer_demo/
H A DToneProducer.cpp915 float val = mGain * float(sin(mTheta));
/haiku/src/add-ons/print/transports/shared/
H A DSocket.cpp74 sockaddr_in sin; local
75 memset(&sin, 0, sizeof(sin));
81 memcpy(&sin.sin_addr, &inaddr, sizeof(inaddr));
82 sin.sin_family = AF_INET;
84 memcpy(&sin.sin_addr, host_info->h_addr, host_info->h_length);
85 sin.sin_family = host_info->h_addrtype;
108 sin.sin_port = htons(__port);
109 if (::connect(__sock, (sockaddr *)&(sin), sizeof(sin)) !
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/haiku/src/add-ons/screen_savers/flurry/
H A DSpark.cpp169 + (float)sin((7.0 * (thisPointInRadians + thisAngle))));
171 * (0.5f + (float)sin(((thisPointInRadians) + thisAngle)));
255 + (float) sin((7.0 * (thisPointInRadians + thisAngle))));
257 * (0.5f + (float) sin(((thisPointInRadians) + thisAngle)));
263 (float) sin(12.0 * (thisPointInRadians + (4.0*thisAngle)));
270 sr = sin(rotation);
286 sr = sin(rotation);
H A DStar.cpp90 s->position[1] = 250.0f * cf * (float)sin(12.0 * (thisPointInRadians
98 sr = sin(rotation);
114 sr = sin(rotation);
/haiku/src/add-ons/screen_savers/simpleclock/
H A DSimpleClock.cpp108 float y = centerY + markRadius * sin(markAngle);
119 float y = centerY + markRadius * sin(markAngle);
154 blockPoints[index].y = y + size * sin(blockAngles[index]);
167 float y = y0 + length * sin(angle);
177 blockPoints[index].y = y + size * sin(blockAngles[index]);
/haiku/src/apps/glteapot/
H A DQuaternion.h101 float s = sin(angle * 0.5f) / d;
113 float sinYaw = sin(halfYaw);
115 float sinPitch = sin(halfPitch);
117 float sinRoll = sin(halfRoll);
267 float d = 1.0f / sin(theta);
268 float s0 = sin((1.0f - t) * theta);
269 float s1 = sin(t * theta);
H A DVector3.h347 return ( o + x * cos( angle ) + y * sin( angle ) );
/haiku/src/apps/haiku3d/
H A DQuaternion.h108 float s = sin(angle * 0.5f) / d;
120 float sinYaw = sin(halfYaw);
122 float sinPitch = sin(halfPitch);
124 float sinRoll = sin(halfRoll);
275 float d = 1.0f / sin(theta);
276 float s0 = sin((1.0f - t) * theta);
277 float s1 = sin(t * theta);
H A DVector3.h381 return ( o + x * cos( angle ) + y * sin( angle ) );
/haiku/src/kits/interface/
H A DAffineTransform.cpp151 return BAffineTransform(cos(angle), sin(angle), -sin(angle), cos(angle),
/haiku/src/libs/agg/src/
H A Dagg_arc.cpp71 *y = m_y + sin(m_end) * m_ry;
77 *y = m_y + sin(m_angle) * m_ry;
H A Dagg_bezier_arc.cpp43 double y0 = sin(sweep_angle / 2.0);
57 double sn = sin(start_angle + sweep_angle / 2.0);
85 m_vertices[1] = y + ry * sin(start_angle);
87 m_vertices[3] = y + ry * sin(start_angle + sweep_angle);
156 double sin_a = sin(angle);
/haiku/src/libs/glut/
H A Dglut_shapes.c202 sinTheta1 = sin(theta1);
210 sinPhi = sin(phi);
/haiku/src/libs/mapm/
H A Dmapm_fft.c321 I[k] = sum_j=0^n-1 a[j]*sin(2*pi*j*k/n), 0<k<n/2
325 sum_j=1^n/2-1 I[j]*sin(2*pi*j*k/n), 0<=k<n
636 wk1i = sin(ew * kr);
755 wk1i = sin(ew * kr);
833 wdr = sin(ec);
871 wkr = 0.5 * sin(ec * i0);
899 wdr = sin(ec);
938 wkr = 0.5 * sin(ec * i0);

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