/haiku/headers/cpp/std/ |
H A D | complext.cc | 35 - sin (real (x)) * sinh (imag (x))); 42 sinh (real (x)) * sin (imag (x))); 80 sin (const complex<FLOAT>& x) function 82 return complex<FLOAT> (sin (real (x)) * cosh (imag (x)), 90 cosh (real (x)) * sin (imag (x)));
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H A D | complext.h | 340 return complex<_FLT> (r * cos (t), r * sin (t)); 384 sin (const complex<_FLT>&) __attribute__ ((const)); 393 return sin (x) / cos (x);
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H A D | valarray_meta.h | 936 _DEFINE_EXPR_UNARY_FUNCTION(sin)
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/haiku/headers/libs/agg/ |
H A D | agg_ellipse.h | 112 *y = m_y + sin(angle) * m_ry;
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H A D | agg_image_filters.h | 329 return sin(x) / x; 348 return (sin(x) / x) * (sin(xr) / xr); 367 return (sin(x) / x) * (0.42 + 0.5*cos(xr) + 0.08*cos(2*xr));
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H A D | agg_math_stroke.h | 154 m_miter_limit = 1.0 / sin(t * 0.5) ; 180 y + sin(a1) * m_width)); 193 y + sin(a1) * m_width)); 331 v0.y + sin(a1) * m_width)); 342 v0.y + sin(a1) * m_width));
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H A D | agg_span_gradient.h | 292 // x = r cos theta, y = r sin theta 296 m_focus_y = iround(r * sin(a));
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/haiku/headers/libs/mapm/ |
H A D | m_apm.h | 388 1-ary functions like sin, cos, tan, etc. 548 MAPM_1aryFunc(sin) 633 MAPM_1aryFunc(sin)
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/haiku/headers/os/interface/ |
H A D | AffineTransform.h | 266 double sa = sin(angle); 284 double sa = sin(angle);
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/haiku/headers/posix/netinet/ |
H A D | in.h | 224 #define sintosa(sin) ((struct sockaddr *)(sin))
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/haiku/src/add-ons/accelerants/radeon/ |
H A D | overlay.c | 211 OvHueSin = sin(hue);
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/haiku/src/add-ons/media/media-add-ons/tone_producer_demo/ |
H A D | ToneProducer.cpp | 915 float val = mGain * float(sin(mTheta));
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/haiku/src/add-ons/print/transports/shared/ |
H A D | Socket.cpp | 74 sockaddr_in sin; local 75 memset(&sin, 0, sizeof(sin)); 81 memcpy(&sin.sin_addr, &inaddr, sizeof(inaddr)); 82 sin.sin_family = AF_INET; 84 memcpy(&sin.sin_addr, host_info->h_addr, host_info->h_length); 85 sin.sin_family = host_info->h_addrtype; 108 sin.sin_port = htons(__port); 109 if (::connect(__sock, (sockaddr *)&(sin), sizeof(sin)) ! [all...] |
/haiku/src/add-ons/screen_savers/flurry/ |
H A D | Spark.cpp | 169 + (float)sin((7.0 * (thisPointInRadians + thisAngle)))); 171 * (0.5f + (float)sin(((thisPointInRadians) + thisAngle))); 255 + (float) sin((7.0 * (thisPointInRadians + thisAngle)))); 257 * (0.5f + (float) sin(((thisPointInRadians) + thisAngle))); 263 (float) sin(12.0 * (thisPointInRadians + (4.0*thisAngle))); 270 sr = sin(rotation); 286 sr = sin(rotation);
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H A D | Star.cpp | 90 s->position[1] = 250.0f * cf * (float)sin(12.0 * (thisPointInRadians 98 sr = sin(rotation); 114 sr = sin(rotation);
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/haiku/src/add-ons/screen_savers/simpleclock/ |
H A D | SimpleClock.cpp | 108 float y = centerY + markRadius * sin(markAngle); 119 float y = centerY + markRadius * sin(markAngle); 154 blockPoints[index].y = y + size * sin(blockAngles[index]); 167 float y = y0 + length * sin(angle); 177 blockPoints[index].y = y + size * sin(blockAngles[index]);
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/haiku/src/apps/glteapot/ |
H A D | Quaternion.h | 101 float s = sin(angle * 0.5f) / d;
113 float sinYaw = sin(halfYaw);
115 float sinPitch = sin(halfPitch);
117 float sinRoll = sin(halfRoll);
267 float d = 1.0f / sin(theta);
268 float s0 = sin((1.0f - t) * theta);
269 float s1 = sin(t * theta);
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H A D | Vector3.h | 347 return ( o + x * cos( angle ) + y * sin( angle ) );
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/haiku/src/apps/haiku3d/ |
H A D | Quaternion.h | 108 float s = sin(angle * 0.5f) / d; 120 float sinYaw = sin(halfYaw); 122 float sinPitch = sin(halfPitch); 124 float sinRoll = sin(halfRoll); 275 float d = 1.0f / sin(theta); 276 float s0 = sin((1.0f - t) * theta); 277 float s1 = sin(t * theta);
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H A D | Vector3.h | 381 return ( o + x * cos( angle ) + y * sin( angle ) );
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/haiku/src/kits/interface/ |
H A D | AffineTransform.cpp | 151 return BAffineTransform(cos(angle), sin(angle), -sin(angle), cos(angle),
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/haiku/src/libs/agg/src/ |
H A D | agg_arc.cpp | 71 *y = m_y + sin(m_end) * m_ry; 77 *y = m_y + sin(m_angle) * m_ry;
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H A D | agg_bezier_arc.cpp | 43 double y0 = sin(sweep_angle / 2.0); 57 double sn = sin(start_angle + sweep_angle / 2.0); 85 m_vertices[1] = y + ry * sin(start_angle); 87 m_vertices[3] = y + ry * sin(start_angle + sweep_angle); 156 double sin_a = sin(angle);
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/haiku/src/libs/glut/ |
H A D | glut_shapes.c | 202 sinTheta1 = sin(theta1); 210 sinPhi = sin(phi);
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/haiku/src/libs/mapm/ |
H A D | mapm_fft.c | 321 I[k] = sum_j=0^n-1 a[j]*sin(2*pi*j*k/n), 0<k<n/2 325 sum_j=1^n/2-1 I[j]*sin(2*pi*j*k/n), 0<=k<n 636 wk1i = sin(ew * kr); 755 wk1i = sin(ew * kr); 833 wdr = sin(ec); 871 wkr = 0.5 * sin(ec * i0); 899 wdr = sin(ec); 938 wkr = 0.5 * sin(ec * i0);
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