/haiku/src/apps/installer/ |
H A D | InstallerWindow.cpp | 317 // Register to receive notifications when apps launch or quit... 538 // We need to scan partitions if DriveSetup has quit. 565 // to scan partitions in case DriveSetup has quit, or 935 bool quit = true; local 943 quit = alert->Go() != 0; 946 if (quit) { 947 // Make it quit by having it's lock fail...
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/haiku/src/preferences/filetypes/ |
H A D | ApplicationTypesWindow.cpp | 290 volatile bool quit = false; local 295 fTypeListView->FullListCountItems(), &quit); 299 for (int32 i = fTypeListView->FullListCountItems(); i-- > 0 && !quit;) {
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/haiku/src/apps/bootmanager/ |
H A D | WizardView.cpp | 129 BButton* quit = new BButton("quit", B_TRANSLATE_COMMENT("Quit", "Button"), local 138 .Add(quit)
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/haiku/build/scripts/ |
H A D | build_haiku_image | 409 $fsShellCommand quit
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/haiku/src/apps/icon-o-matic/ |
H A D | IconEditorApp.cpp | 91 bool quit = true; local 106 quit = false; 109 if (!quit)
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/haiku/src/add-ons/kernel/file_systems/nfs/ |
H A D | nfs_add_on.h | 49 bool quit; member in struct:fs_nspace
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H A D | nfs_add_on.c | 180 ns->quit=false; 200 ns->quit=true; 212 while (!ns->quit) {
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/haiku/src/add-ons/input_server/devices/keyboard/ |
H A D | TeamMonitorWindow.cpp | 178 fQuitButton = new BButton("quit", B_TRANSLATE("Quit application"), 476 bool quit = false; 483 quit = true; 487 quit = true; 495 if (quit) { 588 fQuitOverdue = new BStringView("quit overdue", B_TRANSLATE( 589 "If the application will not quit you may have to kill it."));
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/haiku/src/system/boot/loader/ |
H A D | pager.cpp | 126 bool quit = false; local 127 while (!quit) { 160 while (!quit && topLine == previousTopLine) { 165 // quit 166 quit = true;
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/haiku/src/servers/net/ |
H A D | Services.cpp | 221 Services::_NotifyListener(bool quit) argument 223 write(fWritePipe, quit ? "q" : "u", 1); 432 // make sure we're in our own session, and don't accidently quit
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H A D | Services.h | 36 void _NotifyListener(bool quit = false);
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/haiku/src/apps/pulse/ |
H A D | DeskbarPulseView.cpp | 47 quit = new BMenuItem(B_TRANSLATE("Quit"), new BMessage(PV_QUIT), 0, 0); 49 popupmenu->AddItem(quit); 79 quit->SetTarget(messenger);
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H A D | MiniPulseView.cpp | 27 quit = new BMenuItem(B_TRANSLATE("Quit"), new BMessage(PV_QUIT), 0, 0); 29 popupmenu->AddItem(quit); 129 quit->SetTarget(messenger);
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H A D | MiniPulseView.h | 30 BMenuItem *quit; member in class:MiniPulseView
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/haiku/src/add-ons/translators/raw/ |
H A D | RAW.cpp | 439 goto quit; 454 goto quit; 704 quit:
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/haiku/src/bin/debug/profile/ |
H A D | profile.cpp | 558 // quit, if the main team we're interested in is gone 733 bool quit; local 735 quit = process_event_buffer(threadManager, buffer, bufferSize, 739 quit = process_event_buffer(threadManager, buffer, 745 if (quit) 938 // a debugged team is gone -- quit, if it is our team
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/haiku/src/kits/app/ |
H A D | Application.cpp | 317 // tell all loopers(usually windows) to quit. Also, wait for them. 320 // quit registered loopers 1527 // was already quit by quitting an earlier looper... but fortunately, 1533 // don't quit file panels if we haven't been asked for it 1542 // the window does not want to quit, so we don't either 1571 bool quit = _WindowQuitLoop(false, force); local 1572 if (quit) 1573 quit = _WindowQuitLoop(true, force); 1577 return quit;
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/haiku/src/kits/interface/ |
H A D | ToolTipManager.cpp | 145 BMessage quit(kMsgCloseToolTip); 146 BMessageRunner::StartSending(Window(), &quit, local
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/haiku/src/bin/network/ppp_up/ |
H A D | ConnectionView.cpp | 238 bool quit = false; local 241 quit = true; 243 if(quit)
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/haiku/src/apps/diskprobe/ |
H A D | AttributeWindow.cpp | 207 bool quit = fProbeView->QuitRequested(); local 208 if (!quit)
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H A D | FileWindow.cpp | 104 bool quit = fProbeView->QuitRequested(); local 105 if (!quit)
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/haiku/3rdparty/mmu_man/scripts/ |
H A D | myupdate.sh | 19 quit application/x-vnd.Be-TSKB
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/haiku/src/bin/debug/scheduling_recorder/ |
H A D | scheduling_recorder.cpp | 171 bool quit; local 173 quit = _ProcessEventBuffer(buffer, bufferSize); 177 quit = _ProcessEventBuffer(buffer, bufferSize - remainingSize) 181 if (quit || fCaughtDeadlySignal) 213 bool quit = false; local 232 // quit, if the main team we're interested in is gone 235 quit = true; 249 quit = true; 253 return quit;
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/haiku/src/bin/desklink/ |
H A D | VolumeWindow.cpp | 84 BMessage quit(B_QUIT_REQUESTED); 85 BMessageRunner::StartSending(this, &quit, 150000, 1);
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/haiku/src/apps/sudoku/ |
H A D | SudokuGenerator.cpp | 58 BMessenger progress, volatile bool *quit) 66 while (!*quit) { 79 } while (!*quit && field.ValueAt(x, y) != 0); 88 } while (!*quit && (validMask & (1UL << value)) == 0); 107 if (*quit) 119 while (!*quit && removeCount > 0 && tries-- > 0) { 138 if (*quit) 156 if (--removeCount <= 0 || *quit) 161 if (removeCount <= 0 || *quit) 176 if (*quit) 57 Generate(SudokuField* target, uint32 fieldsLeft, BMessenger progress, volatile bool *quit) argument [all...] |