Searched refs:quit (Results 1 - 25 of 32) sorted by path

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/haiku/3rdparty/mmu_man/scripts/
H A Dmyupdate.sh19 quit application/x-vnd.Be-TSKB
/haiku/src/apps/cortex/addons/common/
H A DControlAppLauncher.cpp43 quit();
67 void ControlAppLauncher::quit();
H A DControlAppLauncher.h37 // it for control purposes, and telling it to quit upon
67 void quit();
/haiku/src/apps/diskprobe/
H A DAttributeWindow.cpp207 bool quit = fProbeView->QuitRequested(); local
208 if (!quit)
H A DFileWindow.cpp104 bool quit = fProbeView->QuitRequested(); local
105 if (!quit)
/haiku/src/apps/pulse/
H A DMiniPulseView.cpp27 quit = new BMenuItem(B_TRANSLATE("Quit"), new BMessage(PV_QUIT), 0, 0);
29 popupmenu->AddItem(quit);
129 quit->SetTarget(messenger);
H A DMiniPulseView.h30 BMenuItem *quit; member in class:MiniPulseView
/haiku/src/apps/sudoku/
H A DSudokuGenerator.cpp58 BMessenger progress, volatile bool *quit)
66 while (!*quit) {
79 } while (!*quit && field.ValueAt(x, y) != 0);
88 } while (!*quit && (validMask & (1UL << value)) == 0);
107 if (*quit)
119 while (!*quit && removeCount > 0 && tries-- > 0) {
138 if (*quit)
156 if (--removeCount <= 0 || *quit)
161 if (removeCount <= 0 || *quit)
176 if (*quit)
57 Generate(SudokuField* target, uint32 fieldsLeft, BMessenger progress, volatile bool *quit) argument
[all...]
H A DSudokuGenerator.h23 BMessenger progress, volatile bool *quit);
/haiku/src/bin/debug/scheduling_recorder/
H A Dscheduling_recorder.cpp171 bool quit; local
173 quit = _ProcessEventBuffer(buffer, bufferSize);
177 quit = _ProcessEventBuffer(buffer, bufferSize - remainingSize)
181 if (quit || fCaughtDeadlySignal)
213 bool quit = false; local
232 // quit, if the main team we're interested in is gone
235 quit = true;
249 quit = true;
253 return quit;
/haiku/src/bin/desklink/
H A DVolumeWindow.cpp84 BMessage quit(B_QUIT_REQUESTED);
85 BMessageRunner::StartSending(this, &quit, 150000, 1);
/haiku/src/bin/network/ppp_up/
H A DConnectionView.cpp238 bool quit = false; local
241 quit = true;
243 if(quit)
/haiku/src/bin/network/telnet/
H A Dcommands.c402 quit();
890 { "quit", "character to cause an Abort process", NULL, termQuitCharp },
1428 quit(void)
2557 { "quit", quithelp, (int (*)(int, char **))quit, 0 },
2651 (void) quit();
1422 quit(void) function
H A Dexterns.h114 localchars, /* we recognize interrupt/quit */
253 quit(void),
H A Dnetwork.c98 (void) quit();
/haiku/src/kits/app/
H A DApplication.cpp317 // tell all loopers(usually windows) to quit. Also, wait for them.
320 // quit registered loopers
1527 // was already quit by quitting an earlier looper... but fortunately,
1533 // don't quit file panels if we haven't been asked for it
1542 // the window does not want to quit, so we don't either
1571 bool quit = _WindowQuitLoop(false, force); local
1572 if (quit)
1573 quit = _WindowQuitLoop(true, force);
1577 return quit;
/haiku/src/kits/interface/
H A DToolTipManager.cpp145 BMessage quit(kMsgCloseToolTip);
146 BMessageRunner::StartSending(Window(), &quit, local
/haiku/src/libs/agg/src/
H A Dagg_gsv_text.cpp610 bool quit = false; local
613 while(!quit)
620 quit = true;
628 quit = true;
/haiku/src/servers/net/
H A DServices.h36 void _NotifyListener(bool quit = false);
/haiku/build/scripts/
H A Dbuild_haiku_image409 $fsShellCommand quit
/haiku/src/add-ons/input_server/devices/keyboard/
H A DTeamMonitorWindow.cpp178 fQuitButton = new BButton("quit", B_TRANSLATE("Quit application"),
476 bool quit = false;
483 quit = true;
487 quit = true;
495 if (quit) {
588 fQuitOverdue = new BStringView("quit overdue", B_TRANSLATE(
589 "If the application will not quit you may have to kill it."));
/haiku/src/add-ons/kernel/file_systems/nfs/
H A Dnfs_add_on.c180 ns->quit=false;
200 ns->quit=true;
212 while (!ns->quit) {
H A Dnfs_add_on.h49 bool quit; member in struct:fs_nspace
/haiku/src/add-ons/translators/raw/
H A DRAW.cpp439 goto quit;
454 goto quit;
704 quit:
/haiku/src/apps/bootmanager/
H A DWizardView.cpp129 BButton* quit = new BButton("quit", B_TRANSLATE_COMMENT("Quit", "Button"), local
138 .Add(quit)

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