/haiku/3rdparty/mmu_man/scripts/ |
H A D | myupdate.sh | 19 quit application/x-vnd.Be-TSKB
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/haiku/src/apps/cortex/addons/common/ |
H A D | ControlAppLauncher.cpp | 43 quit(); 67 void ControlAppLauncher::quit();
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H A D | ControlAppLauncher.h | 37 // it for control purposes, and telling it to quit upon 67 void quit();
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/haiku/src/apps/diskprobe/ |
H A D | AttributeWindow.cpp | 207 bool quit = fProbeView->QuitRequested(); local 208 if (!quit)
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H A D | FileWindow.cpp | 104 bool quit = fProbeView->QuitRequested(); local 105 if (!quit)
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/haiku/src/apps/pulse/ |
H A D | MiniPulseView.cpp | 27 quit = new BMenuItem(B_TRANSLATE("Quit"), new BMessage(PV_QUIT), 0, 0); 29 popupmenu->AddItem(quit); 129 quit->SetTarget(messenger);
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H A D | MiniPulseView.h | 30 BMenuItem *quit; member in class:MiniPulseView
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/haiku/src/apps/sudoku/ |
H A D | SudokuGenerator.cpp | 58 BMessenger progress, volatile bool *quit) 66 while (!*quit) { 79 } while (!*quit && field.ValueAt(x, y) != 0); 88 } while (!*quit && (validMask & (1UL << value)) == 0); 107 if (*quit) 119 while (!*quit && removeCount > 0 && tries-- > 0) { 138 if (*quit) 156 if (--removeCount <= 0 || *quit) 161 if (removeCount <= 0 || *quit) 176 if (*quit) 57 Generate(SudokuField* target, uint32 fieldsLeft, BMessenger progress, volatile bool *quit) argument [all...] |
H A D | SudokuGenerator.h | 23 BMessenger progress, volatile bool *quit);
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/haiku/src/bin/debug/scheduling_recorder/ |
H A D | scheduling_recorder.cpp | 171 bool quit; local 173 quit = _ProcessEventBuffer(buffer, bufferSize); 177 quit = _ProcessEventBuffer(buffer, bufferSize - remainingSize) 181 if (quit || fCaughtDeadlySignal) 213 bool quit = false; local 232 // quit, if the main team we're interested in is gone 235 quit = true; 249 quit = true; 253 return quit;
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/haiku/src/bin/desklink/ |
H A D | VolumeWindow.cpp | 84 BMessage quit(B_QUIT_REQUESTED); 85 BMessageRunner::StartSending(this, &quit, 150000, 1);
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/haiku/src/bin/network/ppp_up/ |
H A D | ConnectionView.cpp | 238 bool quit = false; local 241 quit = true; 243 if(quit)
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/haiku/src/bin/network/telnet/ |
H A D | commands.c | 402 quit(); 890 { "quit", "character to cause an Abort process", NULL, termQuitCharp }, 1428 quit(void) 2557 { "quit", quithelp, (int (*)(int, char **))quit, 0 }, 2651 (void) quit(); 1422 quit(void) function
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H A D | externs.h | 114 localchars, /* we recognize interrupt/quit */ 253 quit(void),
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H A D | network.c | 98 (void) quit();
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/haiku/src/kits/app/ |
H A D | Application.cpp | 317 // tell all loopers(usually windows) to quit. Also, wait for them. 320 // quit registered loopers 1527 // was already quit by quitting an earlier looper... but fortunately, 1533 // don't quit file panels if we haven't been asked for it 1542 // the window does not want to quit, so we don't either 1571 bool quit = _WindowQuitLoop(false, force); local 1572 if (quit) 1573 quit = _WindowQuitLoop(true, force); 1577 return quit;
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/haiku/src/kits/interface/ |
H A D | ToolTipManager.cpp | 145 BMessage quit(kMsgCloseToolTip); 146 BMessageRunner::StartSending(Window(), &quit, local
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/haiku/src/libs/agg/src/ |
H A D | agg_gsv_text.cpp | 610 bool quit = false; local 613 while(!quit) 620 quit = true; 628 quit = true;
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/haiku/src/servers/net/ |
H A D | Services.h | 36 void _NotifyListener(bool quit = false);
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/haiku/build/scripts/ |
H A D | build_haiku_image | 409 $fsShellCommand quit
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/haiku/src/add-ons/input_server/devices/keyboard/ |
H A D | TeamMonitorWindow.cpp | 178 fQuitButton = new BButton("quit", B_TRANSLATE("Quit application"), 476 bool quit = false; 483 quit = true; 487 quit = true; 495 if (quit) { 588 fQuitOverdue = new BStringView("quit overdue", B_TRANSLATE( 589 "If the application will not quit you may have to kill it."));
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/haiku/src/add-ons/kernel/file_systems/nfs/ |
H A D | nfs_add_on.c | 180 ns->quit=false; 200 ns->quit=true; 212 while (!ns->quit) {
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H A D | nfs_add_on.h | 49 bool quit; member in struct:fs_nspace
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/haiku/src/add-ons/translators/raw/ |
H A D | RAW.cpp | 439 goto quit; 454 goto quit; 704 quit:
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/haiku/src/apps/bootmanager/ |
H A D | WizardView.cpp | 129 BButton* quit = new BButton("quit", B_TRANSLATE_COMMENT("Quit", "Button"), local 138 .Add(quit)
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