Searched refs:node_ref (Results 1 - 25 of 190) sorted by path

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/haiku/headers/build/os/storage/
H A DStatable.h14 struct node_ref;
28 status_t GetNodeRef(node_ref *ref) const;
/haiku/headers/os/package/
H A DInstallationLocationInfo.h30 const node_ref& BaseDirectoryRef() const;
31 status_t SetBaseDirectoryRef(const node_ref& ref);
33 const node_ref& PackagesDirectoryRef() const;
34 status_t SetPackagesDirectoryRef(const node_ref& ref);
56 node_ref fBaseDirectoryRef;
57 node_ref fPackageDirectoryRef;
/haiku/headers/os/storage/
H A DDirectory.h24 BDirectory(const node_ref *nref);
32 status_t SetTo(const node_ref *nref);
H A DNode.h18 struct node_ref { struct
19 node_ref();
20 node_ref(dev_t device, ino_t node);
21 node_ref(const node_ref& other);
23 bool operator==(const node_ref& other) const;
24 bool operator!=(const node_ref& other) const;
25 bool operator<(const node_ref& other) const;
26 node_ref& operator=(const node_ref
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H A DNodeMonitor.h90 extern status_t watch_node(const node_ref* node, uint32 flags,
92 extern status_t watch_node(const node_ref* node, uint32 flags,
H A DStatable.h15 struct node_ref;
37 status_t GetNodeRef(node_ref* ref) const;
/haiku/headers/private/print/
H A DPrinter.h30 BPrinter(const node_ref& nodeRef);
36 status_t SetTo(const node_ref& nodeRef);
H A DPrinterRoster.h48 node_ref fUserPrintersNodRef;
/haiku/headers/private/shared/
H A DFunctionObject.h113 class ParameterBinder<const node_ref*> {
116 ParameterBinder(const node_ref* p)
120 ParameterBinder &operator=(const node_ref* newp)
123 const node_ref* Pass() const
126 node_ref p;
/haiku/headers/private/storage/
H A DAddOnMonitorHandler.h20 node_ref nref;
21 node_ref dir_nref;
22 node_ref addon_nref;
45 virtual status_t AddDirectory(const node_ref* nref,
83 node_ref nref;
89 bool _FindEntry(const node_ref& entry,
96 bool _HasEntry(const node_ref& entry,
104 const node_ref& directoryNodeRef,
111 const node_ref& directoryNodeRef,
H A DEntryOperationEngineBase.h20 struct node_ref;
39 Entry(const node_ref& directoryRef,
58 const node_ref* fDirectoryRef;
H A DNodeMonitorHandler.h25 static void make_node_ref(dev_t device, ino_t node, node_ref * ref);
H A DNotOwningEntryRef.h37 NotOwningEntryRef(const node_ref& directoryRef, const char* name)
60 NotOwningEntryRef& SetTo(const node_ref& directoryRef, const char* name)
65 node_ref DirectoryNodeRef() const
67 return node_ref(device, directory);
70 NotOwningEntryRef& SetDirectoryNodeRef(const node_ref& directoryRef)
H A DPathMonitor.h68 virtual status_t WatchNode(const node_ref* node, uint32 flags,
70 virtual status_t WatchNode(const node_ref* node, uint32 flags,
/haiku/src/add-ons/input_server/filters/screen_saver/
H A DScreenSaverFilter.h73 node_ref fNodeRef;
/haiku/src/add-ons/input_server/filters/shortcut_catcher/
H A DKeyCommandMap.h55 node_ref fNodeRef;
/haiku/src/add-ons/kernel/file_systems/netfs/server/
H A DClientVolume.cpp272 ClientVolume::GetNode(const node_ref& nodeRef)
H A DClientVolume.h64 Node* GetNode(const node_ref& nodeRef);
H A DFDManager.cpp89 FDManager::SetDirectory(BDirectory* directory, const node_ref* ref)
H A DFDManager.h28 const node_ref* ref);
H A DNode.cpp42 node_ref
45 node_ref ref;
H A DNode.h28 node_ref GetNodeRef() const;
H A DNodeMonitor.h8 struct node_ref;
20 status_t StartWatching(const node_ref& ref);
21 status_t StopWatching(const node_ref& ref);
H A DNodeRef.h8 struct NodeRef : node_ref {
11 NodeRef(const node_ref& ref)
12 : node_ref(ref)
23 : node_ref(other)
33 NodeRef& operator=(const node_ref& other)
35 node_ref::operator=(other);
39 bool operator==(const node_ref& other) const
41 return node_ref::operator==(other);
H A DSecurityContext.cpp24 get_node_ref_for_path(const char* path, node_ref* ref)
199 Share::Init(const char* name, const node_ref& ref, const char* path)
228 node_ref nodeRef;
275 const node_ref&
767 SecurityContext::AddShare(const char* name, const node_ref& ref, Share** _share)
934 SecurityContext::SetNodePermissions(const node_ref& ref, User* user,
971 SecurityContext::ClearNodePermissions(const node_ref& ref, User* user)
1007 SecurityContext::GetNodePermissions(const node_ref& ref, User* user)
1052 node_ref ref;
1065 SecurityContext::_AddNodePath(const char* path, node_ref* _re
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