Searched refs:nodeChild (Results 1 - 25 of 40) sorted by last modified time

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/haiku/src/apps/debugger/user_interface/cli/
H A DCliContext.cpp598 CliContext::ValueNodeChanged(ValueNodeChild* nodeChild, ValueNode* oldNode, argument
H A DCliContext.h128 virtual void ValueNodeChanged(ValueNodeChild* nodeChild,
/haiku/src/apps/debugger/user_interface/gui/team_window/
H A DVariablesView.cpp199 virtual void ValueNodeChanged(ValueNodeChild* nodeChild,
263 ModelNode(ModelNode* parent, Variable* variable, ValueNodeChild* nodeChild, argument
267 fNodeChild(nodeChild),
688 void ValueNodeChanged(ValueNodeChild* nodeChild,
752 ValueNodeChild* nodeChild,
996 VariablesView::ContainerListener::ValueNodeChanged(ValueNodeChild* nodeChild, argument
1001 fModel->ValueNodeChanged(nodeChild, oldNode, newNode);
1007 BReference<ValueNodeChild> nodeChildReference(nodeChild);
1012 if (message.AddPointer("nodeChild", nodeChild)
1223 ValueNodeChanged(ValueNodeChild* nodeChild, ValueNode* oldNode, ValueNode* newNode) argument
1247 ValueNodeChild* nodeChild = valueNode->NodeChild(); local
1282 ValueNodeChild* nodeChild = node->NodeChild(); local
1326 ValueNodeChild* nodeChild = valueNode->NodeChild(); local
1689 _AddNode(Variable* variable, ModelNode* parent, ValueNodeChild* nodeChild, bool isPresentationNode, bool isOnlyChild) argument
2263 ValueNodeChild* nodeChild; local
2599 ValueNodeChild* nodeChild = node->NodeChild(); local
[all...]
/haiku/src/kits/debugger/value/value_nodes/
H A DBMessageValueNode.cpp108 BMessageValueNode::BMessageValueNode(ValueNodeChild* nodeChild, argument
111 ValueNode(nodeChild),
H A DBListValueNode.cpp162 BListValueNode::BListValueNode(ValueNodeChild* nodeChild, argument
165 ValueNode(nodeChild),
H A DAddressValueNode.cpp24 AddressValueNode::AddressValueNode(ValueNodeChild* nodeChild, argument
27 ValueNode(nodeChild),
H A DArrayValueNode.cpp29 AbstractArrayValueNode::AbstractArrayValueNode(ValueNodeChild* nodeChild, argument
32 ValueNode(nodeChild),
205 ArrayValueNode::ArrayValueNode(ValueNodeChild* nodeChild, ArrayType* type) argument
207 AbstractArrayValueNode(nodeChild, type, 0)
220 InternalArrayValueNode::InternalArrayValueNode(ValueNodeChild* nodeChild, argument
223 AbstractArrayValueNode(nodeChild, type, dimension)
H A DCStringValueNode.cpp23 CStringValueNode::CStringValueNode(ValueNodeChild* nodeChild, argument
26 ChildlessValueNode(nodeChild),
H A DCompoundValueNode.cpp152 CompoundValueNode::CompoundValueNode(ValueNodeChild* nodeChild, argument
155 ValueNode(nodeChild),
H A DEnumerationValueNode.cpp18 EnumerationValueNode::EnumerationValueNode(ValueNodeChild* nodeChild, argument
21 ChildlessValueNode(nodeChild),
H A DExpressionValueNode.cpp17 ExpressionValueNode::ExpressionValueNode(ExpressionValueNodeChild* nodeChild, argument
20 ChildlessValueNode(nodeChild),
/haiku/src/kits/debugger/value/type_handlers/
H A DCStringTypeHandler.cpp71 CStringTypeHandler::CreateValueNode(ValueNodeChild* nodeChild, Type* type, argument
77 ValueNode* node = new(std::nothrow) CStringValueNode(nodeChild,
H A DCStringTypeHandler.h18 virtual status_t CreateValueNode(ValueNodeChild* nodeChild,
H A DBMessageTypeHandler.cpp39 BMessageTypeHandler::CreateValueNode(ValueNodeChild* nodeChild, Type* type, argument
45 ValueNode* node = new(std::nothrow) BMessageValueNode(nodeChild,
H A DBMessageTypeHandler.h18 virtual status_t CreateValueNode(ValueNodeChild* nodeChild,
H A DBListTypeHandler.cpp40 BListTypeHandler::CreateValueNode(ValueNodeChild* nodeChild, Type* type, argument
46 ValueNode* node = new(std::nothrow) BListValueNode(nodeChild,
H A DBListTypeHandler.h18 virtual status_t CreateValueNode(ValueNodeChild* nodeChild,
/haiku/src/kits/debugger/value/
H A DTypeHandlerRoster.cpp55 virtual status_t CreateValueNode(ValueNodeChild* nodeChild, argument
62 ValueNode* node = new(std::nothrow) NodeClass(nodeChild, supportedType);
194 TypeHandlerRoster::FindBestTypeHandler(ValueNodeChild* nodeChild, Type* type, argument
221 TypeHandlerRoster::FindTypeHandlers(ValueNodeChild* nodeChild, Type* type, argument
255 TypeHandlerRoster::CreateValueNode(ValueNodeChild* nodeChild, Type* type, argument
265 status_t error = FindBestTypeHandler(nodeChild, type, handler);
280 return handler->CreateValueNode(nodeChild, type, _node);
H A DValueNodeContainer.cpp109 ValueNodeContainer::NotifyValueNodeChanged(ValueNodeChild* nodeChild, argument
113 fListeners.ItemAt(i)->ValueNodeChanged(nodeChild, oldNode, newNode);
150 ValueNodeContainer::Listener::ValueNodeChanged(ValueNodeChild* nodeChild, argument
H A DValueNode.cpp18 ValueNode::ValueNode(ValueNodeChild* nodeChild) argument
21 fNodeChild(nodeChild),
241 ChildlessValueNode::ChildlessValueNode(ValueNodeChild* nodeChild) argument
243 ValueNode(nodeChild)
/haiku/src/kits/debugger/debug_managers/
H A DValueNodeManager.cpp104 ValueNodeManager::ValueNodeChanged(ValueNodeChild* nodeChild, argument
113 fListeners.ItemAt(i)->ValueNodeChanged(nodeChild, oldNode, newNode);
151 ValueNodeChild* nodeChild = valueNode->NodeChild(); local
152 if (nodeChild == NULL)
177 ValueNodeChild* nodeChild = new (std::nothrow) VariableValueNodeChild( local
179 BReference<ValueNodeChild> nodeChildReference(nodeChild, true);
180 if (nodeChild == NULL || !fContainer->AddChild(nodeChild)) {
181 delete nodeChild;
186 AddChildNodes(nodeChild);
191 _CreateValueNode(ValueNodeChild* nodeChild) argument
217 AddChildNodes(ValueNodeChild* nodeChild) argument
[all...]
/haiku/headers/private/debugger/value/
H A DTypeHandlerRoster.h36 status_t FindBestTypeHandler(ValueNodeChild* nodeChild,
39 status_t FindTypeHandlers(ValueNodeChild* nodeChild,
42 status_t CreateValueNode(ValueNodeChild* nodeChild,
H A DTypeHandler.h24 virtual status_t CreateValueNode(ValueNodeChild* nodeChild,
/haiku/src/kits/debugger/jobs/
H A DJobs.h195 ValueNodeChild* nodeChild);
H A DResolveValueNodeJob.cpp98 ValueNodeChild* nodeChild = fValueNode->NodeChild(); local
99 BReference<ValueNodeChild> nodeChildReference(nodeChild);
101 ValueNode* parentNode = nodeChild->Parent();
106 status_t nodeChildResolutionState = nodeChild->LocationResolutionState();
140 status_t error = _ResolveNodeChildLocation(nodeChild);
144 fValueNode, fValueNode->Name().String(), nodeChild);
151 VariableValueNodeChild*>(nodeChild);
185 ResolveValueNodeValueJob::_ResolveNodeChildLocation(ValueNodeChild* nodeChild) argument
190 status_t error = nodeChild->ResolveLocation(&valueLoader, location);
195 status_t nodeChildResolutionState = nodeChild
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