Searched refs:language (Results 1 - 25 of 90) sorted by last modified time

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/haiku/src/apps/aboutsystem/
H A DAboutSystem.cpp141 BLanguage* language; local
144 &language) == B_OK) {
145 language->GetName(leftName);
146 delete language;
152 &language) == B_OK) {
153 language->GetName(rightName);
154 delete language;
/haiku/headers/os/locale/
H A DCatalog.h25 const char* language = NULL,
28 const char* language = NULL);
42 status_t GetLanguage(BString* language);
46 const char* language = NULL,
49 const char* language = NULL);
/haiku/src/data/bin/
H A Dquicktour3 language=$(locale -l)
4 # The locale can be a single 2 char language or in severall segments like en, se_SE or sr_Latn_ME
5 # this tries to get the 2 char language code from longer locales as a fallback
6 languageBase=$(echo $language | awk -F_ '{print $1}')
10 localizedQuicktour=/boot/system/documentation/welcome/"$language"/quicktour.html
H A Duserguide3 language=$(locale -l)
4 # The locale can be a single 2 char language or in severall segments like en, se_SE or sr_Latn_ME
5 # this tries to get the 2 char language code from longer locales as a fallback
6 languageBase=$(echo $language | awk -F_ '{print $1}')
11 localizedUserGuide=$userGuideDir/"$language"/contents.html
/haiku/src/apps/haikudepot/model/
H A DLanguageModel.cpp74 HDTRACE("did add the supported language [%s]" , value->ID());
78 HDTRACE("did replace the supported language [%s]", value->ID());
86 // it could be that the preferred language does not exist in the
93 LanguageModel::_SetPreferredLanguage(const Language& language) argument
95 fPreferredLanguage = LanguageRef(new Language(language));
96 HDDEBUG("set preferred language [%s]", fPreferredLanguage->ID());
100 /*! This will derive the default language. If there are no other
101 possible languages configured then the default language will be
103 then this method will ensure that the default language is in that
111 HDDEBUG("derived system default language [
171 BString language; local
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H A DLanguageModel.h49 void _SetPreferredLanguage(const Language& language);
/haiku/src/tests/kits/locale/
H A DLanguageTest.cpp31 BLanguage language("jp");
34 CPPUNIT_ASSERT_EQUAL(BString("jp"), language.ID());
35 CPPUNIT_ASSERT_EQUAL(BString("jp"), language.Code());
36 CPPUNIT_ASSERT_EQUAL(BString(""), language.ScriptCode());
37 CPPUNIT_ASSERT_EQUAL(BString(""), language.CountryCode());
47 BLanguage language("fr_FR");
50 CPPUNIT_ASSERT_EQUAL(BString("fr_FR"), language.ID());
51 CPPUNIT_ASSERT_EQUAL(BString("fr"), language.Code());
52 CPPUNIT_ASSERT_EQUAL(BString(""), language.ScriptCode());
53 CPPUNIT_ASSERT_EQUAL(BString("FR"), language
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H A DDateFormatTest.cpp33 const char* language; member in struct:Test
62 for (int i = 0; tests[i].language != NULL; i++)
66 BLanguage language(tests[i].language);
71 // Test default for language/formatting
73 BDateTimeFormat format(language, formatting);
87 BDateTimeFormat format(language, formatting);
100 BDateTimeFormat format(language, formatting);
117 const char* language; member in struct:Value
141 for (int i = 0; values[i].language !
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/haiku/src/apps/haikudepot/util/
H A DLanguageMenuUtils.cpp83 const LanguageRef& language, BMenu* menu)
86 if (language->GetName(name) != B_OK || name.IsEmpty())
88 LanguageMenuUtils::_AddLanguageToMenu(language->ID(), name, menu);
99 const LanguageRef language = languages[i]; local
82 _AddLanguageToMenu( const LanguageRef& language, BMenu* menu) argument
H A DLanguageMenuUtils.h32 const LanguageRef& language,
/haiku/src/apps/haikudepot/packagemodel/
H A DLanguage.cpp12 Language::Language(const char* language, const BString& serverName, argument
15 BLanguage(language),
H A DLanguage.h14 /*! This class represents a language that is supported by the Haiku
21 Language(const char* language,
/haiku/src/kits/debugger/dwarf/
H A DBaseUnit.h63 const SourceLanguageInfo* language);
H A DBaseUnit.cpp67 BaseUnit::SetSourceLanguage(const SourceLanguageInfo* language) argument
69 fSourceLanguage = language;
H A DDebugInfoEntry.h94 DECLARE_DEBUG_INFO_ENTRY_ATTR_SETTER(language)
H A DDebugInfoEntry.cpp237 DEFINE_DEBUG_INFO_ENTRY_ATTR_SETTER(language)
H A DAttributeClasses.cpp58 { ENTRY(language), AC_CONSTANT },
/haiku/src/kits/debugger/debug_info/
H A DDwarfImageDebugInfo.cpp957 SourceLanguage* language;
963 language = new(std::nothrow) CLanguage;
966 language = new(std::nothrow) CppLanguage;
970 language = new(std::nothrow) UnsupportedLanguage;
974 if (language == NULL)
977 _language = language;
/haiku/src/apps/mediaplayer/
H A DMainWin.cpp1917 metaData.FindString("language", &languageString);
1919 BLanguage language(languageString);
1921 if (language.GetName(languageName) == B_OK)
/haiku/src/apps/debugger/user_interface/cli/
H A DCliContext.cpp299 SourceLanguage* language, target_addr_t& address)
305 language, fExpressionInfo);
298 EvaluateExpression(const char* expression, SourceLanguage* language, target_addr_t& address) argument
H A DCliContext.h86 SourceLanguage* language, target_addr_t& address);
/haiku/src/kits/locale/
H A DLocaleRoster.cpp53 // name of catalog language, lives in every catalog file
69 country_code_for_language(const BLanguage& language) argument
71 if (language.IsCountrySpecific())
72 return language.CountryCode();
76 switch ((tolower(language.Code()[0]) << 8) | tolower(language.Code()[1])) {
119 return language.Code();
187 BLanguage* language = new(std::nothrow) BLanguage(languageCode);
188 if (language == NULL)
191 *_language = language;
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/haiku/data/bin/
H A Dwelcome3 language=$(locale -l)
4 # The locale can be a single 2 char language or in severall segments like en, se_SE or sr_Latn_ME
5 # this tries to get the 2 char language code from longer locales as a fallback
6 languageBase=$(echo $language | awk -F_ '{print $1}')
10 localizedWelcomeFile=/boot/system/documentation/welcome/welcome_"$language".html
/haiku/src/apps/debugger/user_interface/gui/team_window/
H A DTeamWindow.cpp1012 SourceLanguage* language; local
1013 if (_GetActiveSourceLanguage(language) != B_OK)
1016 BReference<SourceLanguage> languageReference(language, true);
1017 fListener->ExpressionEvaluationRequested(language, info, frame, thread);
2185 // language corresponding to the active function. As such,
/haiku/src/apps/firstbootprompt/
H A DBootPromptWindow.cpp83 LanguageItem(const char* label, const char* language) argument
86 fLanguage(language)
194 // locales, to avoid width changes on language changes
209 // Make sure the language list view is always wide enough to show the
210 // largest language
272 preferredLanguages.AddString("language", item->Language());
278 // Select default keymap by language
279 BLanguage language(item->Language());
280 BMenuItem* keymapItem = _KeymapItemForLanguage(language);
349 BString language; local
449 BLanguage* language; local
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