/haiku/src/apps/aboutsystem/ |
H A D | AboutSystem.cpp | 141 BLanguage* language; local 144 &language) == B_OK) { 145 language->GetName(leftName); 146 delete language; 152 &language) == B_OK) { 153 language->GetName(rightName); 154 delete language;
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/haiku/headers/os/locale/ |
H A D | Catalog.h | 25 const char* language = NULL, 28 const char* language = NULL); 42 status_t GetLanguage(BString* language); 46 const char* language = NULL, 49 const char* language = NULL);
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/haiku/src/data/bin/ |
H A D | quicktour | 3 language=$(locale -l) 4 # The locale can be a single 2 char language or in severall segments like en, se_SE or sr_Latn_ME 5 # this tries to get the 2 char language code from longer locales as a fallback 6 languageBase=$(echo $language | awk -F_ '{print $1}') 10 localizedQuicktour=/boot/system/documentation/welcome/"$language"/quicktour.html
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H A D | userguide | 3 language=$(locale -l) 4 # The locale can be a single 2 char language or in severall segments like en, se_SE or sr_Latn_ME 5 # this tries to get the 2 char language code from longer locales as a fallback 6 languageBase=$(echo $language | awk -F_ '{print $1}') 11 localizedUserGuide=$userGuideDir/"$language"/contents.html
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/haiku/src/apps/haikudepot/model/ |
H A D | LanguageModel.cpp | 74 HDTRACE("did add the supported language [%s]" , value->ID()); 78 HDTRACE("did replace the supported language [%s]", value->ID()); 86 // it could be that the preferred language does not exist in the 93 LanguageModel::_SetPreferredLanguage(const Language& language) argument 95 fPreferredLanguage = LanguageRef(new Language(language)); 96 HDDEBUG("set preferred language [%s]", fPreferredLanguage->ID()); 100 /*! This will derive the default language. If there are no other 101 possible languages configured then the default language will be 103 then this method will ensure that the default language is in that 111 HDDEBUG("derived system default language [ 171 BString language; local [all...] |
H A D | LanguageModel.h | 49 void _SetPreferredLanguage(const Language& language);
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/haiku/src/tests/kits/locale/ |
H A D | LanguageTest.cpp | 31 BLanguage language("jp"); 34 CPPUNIT_ASSERT_EQUAL(BString("jp"), language.ID()); 35 CPPUNIT_ASSERT_EQUAL(BString("jp"), language.Code()); 36 CPPUNIT_ASSERT_EQUAL(BString(""), language.ScriptCode()); 37 CPPUNIT_ASSERT_EQUAL(BString(""), language.CountryCode()); 47 BLanguage language("fr_FR"); 50 CPPUNIT_ASSERT_EQUAL(BString("fr_FR"), language.ID()); 51 CPPUNIT_ASSERT_EQUAL(BString("fr"), language.Code()); 52 CPPUNIT_ASSERT_EQUAL(BString(""), language.ScriptCode()); 53 CPPUNIT_ASSERT_EQUAL(BString("FR"), language [all...] |
H A D | DateFormatTest.cpp | 33 const char* language; member in struct:Test 62 for (int i = 0; tests[i].language != NULL; i++) 66 BLanguage language(tests[i].language); 71 // Test default for language/formatting 73 BDateTimeFormat format(language, formatting); 87 BDateTimeFormat format(language, formatting); 100 BDateTimeFormat format(language, formatting); 117 const char* language; member in struct:Value 141 for (int i = 0; values[i].language ! [all...] |
/haiku/src/apps/haikudepot/util/ |
H A D | LanguageMenuUtils.cpp | 83 const LanguageRef& language, BMenu* menu) 86 if (language->GetName(name) != B_OK || name.IsEmpty()) 88 LanguageMenuUtils::_AddLanguageToMenu(language->ID(), name, menu); 99 const LanguageRef language = languages[i]; local 82 _AddLanguageToMenu( const LanguageRef& language, BMenu* menu) argument
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H A D | LanguageMenuUtils.h | 32 const LanguageRef& language,
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/haiku/src/apps/haikudepot/packagemodel/ |
H A D | Language.cpp | 12 Language::Language(const char* language, const BString& serverName, argument 15 BLanguage(language),
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H A D | Language.h | 14 /*! This class represents a language that is supported by the Haiku 21 Language(const char* language,
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/haiku/src/kits/debugger/dwarf/ |
H A D | BaseUnit.h | 63 const SourceLanguageInfo* language);
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H A D | BaseUnit.cpp | 67 BaseUnit::SetSourceLanguage(const SourceLanguageInfo* language) argument 69 fSourceLanguage = language;
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H A D | DebugInfoEntry.h | 94 DECLARE_DEBUG_INFO_ENTRY_ATTR_SETTER(language)
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H A D | DebugInfoEntry.cpp | 237 DEFINE_DEBUG_INFO_ENTRY_ATTR_SETTER(language)
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H A D | AttributeClasses.cpp | 58 { ENTRY(language), AC_CONSTANT },
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/haiku/src/kits/debugger/debug_info/ |
H A D | DwarfImageDebugInfo.cpp | 957 SourceLanguage* language; 963 language = new(std::nothrow) CLanguage; 966 language = new(std::nothrow) CppLanguage; 970 language = new(std::nothrow) UnsupportedLanguage; 974 if (language == NULL) 977 _language = language;
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/haiku/src/apps/mediaplayer/ |
H A D | MainWin.cpp | 1917 metaData.FindString("language", &languageString); 1919 BLanguage language(languageString); 1921 if (language.GetName(languageName) == B_OK)
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/haiku/src/apps/debugger/user_interface/cli/ |
H A D | CliContext.cpp | 299 SourceLanguage* language, target_addr_t& address) 305 language, fExpressionInfo); 298 EvaluateExpression(const char* expression, SourceLanguage* language, target_addr_t& address) argument
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H A D | CliContext.h | 86 SourceLanguage* language, target_addr_t& address);
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/haiku/src/kits/locale/ |
H A D | LocaleRoster.cpp | 53 // name of catalog language, lives in every catalog file 69 country_code_for_language(const BLanguage& language) argument 71 if (language.IsCountrySpecific()) 72 return language.CountryCode(); 76 switch ((tolower(language.Code()[0]) << 8) | tolower(language.Code()[1])) { 119 return language.Code(); 187 BLanguage* language = new(std::nothrow) BLanguage(languageCode); 188 if (language == NULL) 191 *_language = language; [all...] |
/haiku/data/bin/ |
H A D | welcome | 3 language=$(locale -l) 4 # The locale can be a single 2 char language or in severall segments like en, se_SE or sr_Latn_ME 5 # this tries to get the 2 char language code from longer locales as a fallback 6 languageBase=$(echo $language | awk -F_ '{print $1}') 10 localizedWelcomeFile=/boot/system/documentation/welcome/welcome_"$language".html
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/haiku/src/apps/debugger/user_interface/gui/team_window/ |
H A D | TeamWindow.cpp | 1012 SourceLanguage* language; local 1013 if (_GetActiveSourceLanguage(language) != B_OK) 1016 BReference<SourceLanguage> languageReference(language, true); 1017 fListener->ExpressionEvaluationRequested(language, info, frame, thread); 2185 // language corresponding to the active function. As such,
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/haiku/src/apps/firstbootprompt/ |
H A D | BootPromptWindow.cpp | 83 LanguageItem(const char* label, const char* language) argument 86 fLanguage(language) 194 // locales, to avoid width changes on language changes 209 // Make sure the language list view is always wide enough to show the 210 // largest language 272 preferredLanguages.AddString("language", item->Language()); 278 // Select default keymap by language 279 BLanguage language(item->Language()); 280 BMenuItem* keymapItem = _KeymapItemForLanguage(language); 349 BString language; local 449 BLanguage* language; local [all...] |