Searched refs:fFormat (Results 1 - 25 of 61) sorted by last modified time

123

/haiku/src/add-ons/media/plugins/ffmpeg/
H A DAVFormatReader.cpp181 media_format fFormat; member in class:StreamBase
215 fFormat.Clear();
709 mediaHeader->type = fFormat.type;
735 = fFormat.u.raw_video.display.line_count;
741 = fFormat.u.encoded_video.output.display.line_count;
1001 media_format* format = &fFormat;
1296 *format = fFormat;
/haiku/src/add-ons/media/media-add-ons/multi_audio/
H A DMultiAudioNode.cpp47 media_format fFormat; member in class:node_input
407 currentInput->fFormat = currentInput->fPreferredFormat;
423 currentInput->fFormat = currentInput->fPreferredFormat;
1910 uint32 channelCount = input.fFormat.u.raw_audio.channel_count;
1915 switch (input.fFormat.u.raw_audio.format) {
2012 if (channelCount != input.fFormat.u.raw_audio.channel_count) {
2304 channel->fFormat.u.raw_audio.frame_rate = frameRate;
2305 channel->fFormat.u.raw_audio.buffer_size
/haiku/src/add-ons/kernel/drivers/audio/usb/
H A DAudioStreamingInterface.cpp218 fFormat(format),
228 delete fFormat;
/haiku/src/apps/mediaplayer/media_node_framework/audio/
H A DAudioFormatConverter.cpp160 fFormat = source->Format();
161 fFormat.u.raw_audio.format = format;
162 fFormat.u.raw_audio.byte_order = byteOrder;
165 int32 outSampleSize = fFormat.u.raw_audio.format
168 fFormat.u.raw_audio.buffer_size
200 if (fFormat.u.raw_audio.format == fSource->Format().u.raw_audio.format
201 && fFormat.u.raw_audio.byte_order
209 int32 outSampleSize = fFormat.u.raw_audio.format
211 int32 channelCount = fFormat.u.raw_audio.channel_count;
226 "byte order: %lu\n", fFormat
[all...]
H A DAudioResampler.cpp93 fFormat.u.raw_audio.frame_rate = frameRate;
143 uint32 channelCount = fFormat.u.raw_audio.channel_count;
151 double outFrameRate = (double)fFormat.u.raw_audio.frame_rate
154 switch (fFormat.u.raw_audio.format) {
218 fFormat = source->Format();
219 fFormat.u.raw_audio.frame_rate = frameRate;
226 fFormat.u.raw_audio.frame_rate = frameRate;
247 return fFormat.u.raw_audio.frame_rate;
276 double outFrameRate = fFormat.u.raw_audio.frame_rate;
286 double outFrameRate = fFormat
[all...]
H A DAudioChannelConverter.cpp105 int32 outChannels = fFormat.u.raw_audio.channel_count;
121 switch (fFormat.u.raw_audio.format) {
H A DAudioAdapter.cpp37 fFormat.u.raw_audio.byte_order = hostByteOrder;
40 if (fFormat.u.raw_audio.format != 0
41 && (fFormat.u.raw_audio.format
46 fFormat.u.raw_audio.format, hostByteOrder);
50 if (fFormat.u.raw_audio.frame_rate != 0
51 && fFormat.u.raw_audio.frame_rate
55 fFormat.u.raw_audio.frame_rate);
57 fFormat.u.raw_audio.frame_rate);
61 if (fFormat.u.raw_audio.channel_count != 0
62 && fFormat
[all...]
/haiku/src/add-ons/media/plugins/au_reader/
H A Dau_reader.cpp221 formats.GetFormatFor(description, &fFormat);
222 fFormat.u.raw_audio.frame_rate = (fFrameRate == 8012) ? SND_RATE_8012 : fFrameRate;
223 fFormat.u.raw_audio.channel_count = fChannelCount;
226 fFormat.u.raw_audio.format = media_raw_audio_format::B_AUDIO_UCHAR;
229 fFormat.u.raw_audio.format = media_raw_audio_format::B_AUDIO_SHORT;
232 fFormat.u.raw_audio.format = B_AUDIO_FORMAT_INT24;
235 fFormat.u.raw_audio.format = media_raw_audio_format::B_AUDIO_INT;
238 fFormat.u.raw_audio.format = media_raw_audio_format::B_AUDIO_FLOAT;
241 fFormat.u.raw_audio.format = B_AUDIO_FORMAT_FLOAT64;
247 fFormat
[all...]
/haiku/src/apps/icon-o-matic/import_export/bitmap/
H A DBitmapExporter.cpp24 fFormat(B_PNG_FORMAT),
67 ret = roster->Translate(&bitmapStream, NULL, NULL, stream, fFormat, 0);
H A DBitmapExporter.h30 uint32 fFormat; member in class:BitmapExporter
/haiku/src/servers/app/drawing/interface/virtual/
H A DDWindowBuffer.cpp14 fFormat(B_NO_COLOR_SPACE),
38 return fFormat;
86 fFormat = info->pixel_format;
96 fFormat = B_NO_COLOR_SPACE;
112 fFormat = format;
H A DDWindowBuffer.h40 color_space fFormat; member in class:DWindowBuffer
/haiku/src/kits/game/
H A DGameSoundBuffer.cpp75 fFormat = *format;
109 return fFormat;
144 fGainRamp = InitRamp(&fGain, gain, fFormat.frame_rate, duration);
179 fPanRamp = InitRamp(&fPan, pan, fFormat.frame_rate, duration);
255 if (fFormat.channel_count == 2) {
262 switch (fFormat.format) {
305 } else if (fFormat.channel_count == 1) {
531 if (fFormat.format == gs_audio_format::B_GS_U8)
H A DGameSoundDevice.cpp91 memset(&fFormat, 0, sizeof(gs_audio_format));
124 return fFormat;
H A DGameSoundDevice.h77 gs_audio_format fFormat; member in class:BGameSoundDevice
/haiku/src/add-ons/media/media-add-ons/mixer/
H A DMixerAddOn.cpp29 fFormat(new media_format),
32 fFormat->type = B_MEDIA_RAW_AUDIO;
33 fFormat->u.raw_audio = media_raw_audio_format::wildcard;
42 fInfo->in_formats = fFormat;
44 fInfo->out_formats = fFormat;
50 delete fFormat;
/haiku/src/add-ons/media/media-add-ons/vst_host/
H A DVSTNode.cpp74 fFormat.type = B_MEDIA_RAW_AUDIO;
75 fFormat.u.raw_audio = media_raw_audio_format::wildcard;
81 fInputMedia.format = fFormat;
88 fOutputMedia.format = fFormat;
194 (fFormat.u.raw_audio.format != media_raw_audio_format::wildcard.format) ?
195 fFormat : fPreferredFormat, *format);
257 fFormat = format;
271 fFormat.u.raw_audio = media_raw_audio_format::wildcard;
273 fInputMedia.format = fFormat;
284 if (fFormat
[all...]
/haiku/src/add-ons/media/media-add-ons/equalizer/
H A DEqualizerNode.cpp76 fFormat.type = B_MEDIA_RAW_AUDIO;
77 fFormat.u.raw_audio = media_raw_audio_format::wildcard;
83 fInputMedia.format = fFormat;
90 fOutputMedia.format = fFormat;
180 ValidateFormat((fFormat.u.raw_audio.format
182 fFormat : fPreferredFormat, *format);
251 fFormat = format;
267 fFormat.u.raw_audio = media_raw_audio_format::wildcard;
269 fInputMedia.format = fFormat;
281 if (fFormat
[all...]
/haiku/src/apps/mediaplayer/supplier/
H A DMediaTrackVideoSupplier.cpp64 return fFormat;
110 != fFormat.u.raw_video.display.format
111 || fFormat.u.raw_video.display.bytes_per_row
267 return BRect(0, 0, fFormat.u.raw_video.display.line_width - 1,
268 fFormat.u.raw_video.display.line_count - 1);
275 return fFormat.u.raw_video.display.format;
282 return fFormat.u.raw_video.display.bytes_per_row;
293 fFormat.Clear();
294 status_t ret = fVideoTrack->EncodedFormat(&fFormat);
302 uint32 width = fFormat
[all...]
/haiku/headers/os/midi/
H A DMidiStore.h119 uint16 fFormat; member in class:BMidiStore
/haiku/headers/os/game/
H A DGameSound.h118 gs_audio_format fFormat; member in class:BGameSound
/haiku/src/kits/debugger/arch/
H A DRegister.cpp32 fFormat = REGISTER_FORMAT_INTEGER;
36 fFormat = REGISTER_FORMAT_FLOAT;
39 fFormat = REGISTER_FORMAT_SIMD;
42 fFormat = REGISTER_FORMAT_INTEGER;
/haiku/headers/private/debugger/arch/
H A DRegister.h39 register_format Format() const { return fFormat; }
50 register_format fFormat; member in class:Register
/haiku/src/kits/media/
H A DMediaTrack.cpp210 fFormat = *_format;
274 if (fFormat.type == B_MEDIA_RAW_AUDIO
276 && fFormat.u.raw_audio.format != 0
277 && fFormat.u.raw_audio.format != _format->u.raw_audio.format) {
278 if (SetupFormatTranslation(*_format, &fFormat))
279 *_format = fFormat;
283 fFormat = *_format;
394 if (fFormat.type == B_MEDIA_RAW_AUDIO) {
897 fFormat = *format;
1012 switch (fFormat
[all...]
/haiku/headers/os/media/
H A DMediaTrack.h251 media_format fFormat; member in class:BMediaTrack

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