/haiku/headers/cpp/ |
H A D | iterator.h | 75 using __STD::distance;
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H A D | stl_algo.h | 870 distance(__first, __last, __remaining); 893 distance(__first, __last, __remaining); 1727 distance(__first, __last, __len); 1758 distance(__first, __last, __len); 1789 distance(__first, __last, __len); 1820 distance(__first, __last, __len); 1852 distance(__first, __last, __len); 1890 distance(__first, __last, __len); 1999 distance(__middle, __second_cut, __len22); 2005 distance(__firs [all...] |
H A D | stl_bvector.h | 453 distance(__first, __last, __n); 474 distance(__first, __last, __n); 574 distance(__first, __last, __n); 583 distance(__first, __last, __n); 650 distance(__first, __last, __len); 723 distance(__first, __last, __n); 744 distance(__first, __last, __n);
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H A D | stl_deque.h | 679 distance(__first, __last, __len); 1126 distance(__first, __last, __n); 1254 distance(__first, __last, __n);
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H A D | stl_hashtable.h | 403 distance(__f, __l, __n); 414 distance(__f, __l, __n); 440 distance(__f, __l, __n); 449 distance(__f, __l, __n);
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H A D | stl_iterator.h | 277 inline void distance(_InputIterator __first, function 305 distance(_InputIterator __first, _InputIterator __last) { function
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H A D | stl_list.h | 331 distance(begin(), end(), __result);
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H A D | stl_tempbuf.h | 116 distance(__first, __last, _M_len);
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H A D | stl_tree.h | 1044 distance(__p.first, __p.second, __n); 1158 distance(__p.first, __p.second, __n);
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H A D | stl_vector.h | 472 distance(__first, __last, __n); 576 distance(__first, __last, __len); 732 distance(__first, __last, __n); 784 distance(__first, __last, __n);
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/haiku/src/apps/cortex/ValControl/ |
H A D | ValControl.h | 39 // - 'spin' mode: value changes based on vertical distance of pointer 289 uint16 distance = 0); 301 uint16 distance = 0) const; 320 uint16 _LocationToIndex(entry_location from, uint16 distance = 0) const;
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H A D | ValControlDigitSegment.h | 102 float distance);
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H A D | ValControlSegment.h | 107 virtual float handleDragUpdate(float distance) { return 0; } argument
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H A D | ValControl.cpp | 472 uint16 distance) 483 uint16 nIndex = _LocationToIndex(from, distance); 516 ValControl::_EntryAt(entry_location from, uint16 distance) const 518 uint16 nIndex = _LocationToIndex(from, distance); 702 ValControl::_LocationToIndex(entry_location from, uint16 distance) const 708 nResult = distance; 712 nResult = fLayoutSet.size() - distance; 471 _Add(ValControlSegment* segment, entry_location from, uint16 distance) argument
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H A D | ValControlDigitSegment.cpp | 171 float distance) { 173 int64 units = (int64)(distance / dragScaleFactor()); 174 float remaining = distance; 177 remaining = fmod(distance, dragScaleFactor()); 170 handleDragUpdate( float distance) argument
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/haiku/src/apps/glteapot/ |
H A D | Vector3.h | 124 inline float distance(const Vector3& v) const;
287 distance(const Vector3& v1, const Vector3& v2)
function 289 return v1.distance(v2);
327 inline float Vector3::distance(const Vector3& v) const
function in class:Vector3
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/haiku/src/apps/haiku3d/ |
H A D | MathUtils.cpp | 18 MathUtils::EaseInOutCubic(float time, float start, float distance, argument 23 return distance / 2.0 * time * time * time + start; 25 return distance / 2.0 * (time * time * time + 2.0) + start; 30 MathUtils::EaseInOutQuart(float time, float start, float distance, argument 36 return distance / 2 * time * time * time * time + start; 40 return -distance / 2 * (time * time * time * time - 2) + start; 45 MathUtils::EaseInOutQuint(float time, float start, float distance, argument 50 return distance / 2 * time * time * time * time * time + start; 52 return distance / 2 *(time * time * time * time * time + 2) + start; 57 MathUtils::EaseInOutSine(float time, float start, float distance, argument [all...] |
H A D | MathUtils.h | 15 static float EaseInOutCubic(float time, float begin, float distance, 17 static float EaseInOutQuart(float time, float begin, float distance, 19 static float EaseInOutQuint(float time, float begin, float distance, 21 static float EaseInOutSine(float time, float begin, float distance,
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H A D | Vector3.h | 135 inline float distance(const Vector3& v) const; 308 distance(const Vector3& v1, const Vector3& v2) function 310 return v1.distance(v2); 357 Vector3::distance(const Vector3& v) const function in class:Vector3
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/haiku/src/build/libbe/interface/ |
H A D | SystemPalette.cpp | 24 /*! \brief Returns the "distance" between two RGB colors. 26 This functions defines an metric on the RGB color space. The distance 35 \return The distance between the given colors. 45 // distance according to psycho-visual tests 62 unsigned distance = color_distance(color.red, color.green, color.blue, local 64 if (distance < closestDistance) { 66 closestDistance = distance;
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/haiku/src/libs/icon/shape/ |
H A D | VectorPath.h | 131 // the distance and index of the point that 134 float* distance, int32* index) const; 139 // that indicates the distance on the curve 145 // "scale" is on [0..1] indicating the distance
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/haiku/src/add-ons/disk_systems/intel/ |
H A D | ExtendedPartitionAddOn.cpp | 363 off_t distance; local 365 distance = spaceOffset - end; 367 distance = spaceEnd - offset; 369 if (closestSpaceIndex == -1 || distance < closestSpaceDistance) { 371 closestSpaceDistance = distance;
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H A D | PartitionMapAddOn.cpp | 414 off_t distance; local 416 distance = spaceOffset - end; 418 distance = spaceEnd - offset; 420 if (closestSpaceIndex == -1 || distance < closestSpaceDistance) { 422 closestSpaceDistance = distance;
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/haiku/src/add-ons/translators/rtf/ |
H A D | convert.cpp | 768 int fontIndex = std::distance(fontTable.begin(), 770 int colorIndex = std::distance(colorTable.begin(),
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/haiku/src/apps/diskusage/ |
H A D | PieView.cpp | 287 float distance = sqrtf(diff.x * diff.x + diff.y * diff.x); local 288 if (distance > kDragThreshold) {
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