Searched refs:columnCount (Results 1 - 14 of 14) sorted by path

/haiku/headers/os/interface/
H A DGridLayout.h53 int32 columnCount = 1, int32 rowCount = 1);
58 int32 row, int32 columnCount = 1,
95 int32 columnCount, int32 rowCount);
98 bool _ResizeGrid(int32 columnCount, int32 rowCount);
H A DGridLayoutBuilder.h24 int32 columnCount = 1, int32 rowCount = 1);
26 int32 columnCount = 1, int32 rowCount = 1);
H A DLayoutBuilder.h160 int32 columnCount = 1, int32 rowCount = 1);
162 int32 columnCount = 1, int32 rowCount = 1);
180 int32 columnCount = 1, int32 rowCount = 1);
182 int32 row, int32 columnCount = 1,
186 int32 columnCount = 1, int32 rowCount = 1);
190 int32 row, int32 columnCount = 1,
194 int32 columnCount = 1, int32 rowCount = 1);
197 int32 columnCount = 1, int32 rowCount = 1);
201 int32 columnCount = 1, int32 rowCount = 1);
203 int32 row, int32 columnCount
868 Add(BView* view, int32 column, int32 row, int32 columnCount, int32 rowCount) argument
878 Add(BLayoutItem* item, int32 column, int32 row, int32 columnCount, int32 rowCount) argument
920 AddGroup(orientation orientation, float spacing, int32 column, int32 row, int32 columnCount, int32 rowCount) argument
932 AddGroup(BGroupView* groupView, int32 column, int32 row, int32 columnCount, int32 rowCount) argument
944 AddGroup(BGroupLayout* groupLayout, int32 column, int32 row, int32 columnCount, int32 rowCount) argument
956 AddGrid(float horizontalSpacing, float verticalSpacing, int32 column, int32 row, int32 columnCount, int32 rowCount) argument
968 AddGrid(BGridView* gridView, int32 column, int32 row, int32 columnCount, int32 rowCount) argument
980 AddSplit(orientation orientation, float spacing, int32 column, int32 row, int32 columnCount, int32 rowCount) argument
992 AddSplit(BSplitView* splitView, int32 column, int32 row, int32 columnCount, int32 rowCount) argument
1004 AddCards(int32 column, int32 row, int32 columnCount, int32 rowCount) argument
1016 AddCards(BCardLayout* cardLayout, int32 column, int32 row, int32 columnCount, int32 rowCount) argument
1028 AddCards(BCardView* cardView, int32 column, int32 row, int32 columnCount, int32 rowCount) argument
1040 AddGlue(int32 column, int32 row, int32 columnCount, int32 rowCount) argument
1043 fLayout->AddItem(BSpaceLayoutItem::CreateGlue(), column, row, columnCount, local
[all...]
/haiku/src/apps/debuganalyzer/gui/table/
H A DTable.cpp607 int32 columnCount = fModel->CountColumns(); local
618 for (int32 columnIndex = 0; columnIndex < columnCount; columnIndex++) {
H A DTreeTable.cpp446 status_t Init(void* modelObject, int32 columnCount);
487 TreeTableNode::Init(void* modelObject, int32 columnCount) argument
495 for (int32 columnIndex = 0; columnIndex < columnCount; columnIndex++) {
1051 int32 count, int32 columnCount)
1059 if (node == NULL || node->Init(child, columnCount) != B_OK
1070 if (!_AddChildRows(node, 0, fModel->CountChildren(child), columnCount))
1050 _AddChildRows(TreeTableNode* parentNode, int32 childIndex, int32 count, int32 columnCount) argument
H A DTreeTable.h240 int32 columnCount);
/haiku/src/apps/magnify/
H A DMagnify.h221 void ResizeWindow(int32 rowCount, int32 columnCount);
/haiku/src/kits/interface/
H A DGridLayout.cpp406 BGridLayout::AddView(BView* child, int32 column, int32 row, int32 columnCount, argument
413 if (!AddItem(item, column, row, columnCount, rowCount)) {
447 int32 columnCount, int32 rowCount)
449 if (!_AreGridCellsEmpty(column, row, columnCount, rowCount))
460 data->dimensions.width = columnCount;
469 if (columnCount > 1)
618 int32 columnCount = fColumnCount; local
623 for (; columnCount > 0; columnCount--) {
625 empty &= (fGrid[columnCount
446 AddItem(BLayoutItem* item, int32 column, int32 row, int32 columnCount, int32 rowCount) argument
714 _AreGridCellsEmpty(int32 column, int32 row, int32 columnCount, int32 rowCount) argument
738 int32 columnCount = data->dimensions.width; local
765 _ResizeGrid(int32 columnCount, int32 rowCount) argument
[all...]
H A DGridLayoutBuilder.cpp70 int32 columnCount, int32 rowCount)
72 fLayout->AddView(view, column, row, columnCount, rowCount);
79 int32 columnCount, int32 rowCount)
81 fLayout->AddItem(item, column, row, columnCount, rowCount);
69 Add(BView* view, int32 column, int32 row, int32 columnCount, int32 rowCount) argument
78 Add(BLayoutItem* item, int32 column, int32 row, int32 columnCount, int32 rowCount) argument
/haiku/src/kits/shared/
H A DTextTable.cpp210 int32 columnCount = fColumns.CountItems(); local
211 if (columnCount == 0)
218 int32 rowColumnCount = std::min(row->CountStrings(), columnCount);
226 int32 neededWidth = (columnCount - 1) * 2;
228 for (int32 i = 0; i < columnCount; i++)
234 for (int32 i = 0; i < columnCount; i++) {
248 for (int32 i = 0; i < columnCount; i++) {
266 for (int32 columnIndex = 0; columnIndex < columnCount; columnIndex++) {
/haiku/src/system/boot/platform/amiga_m68k/
H A Dconsole.cpp203 int columnCount = gScreen->Width / sFontWidth; local
204 return columnCount;
/haiku/src/kits/tracker/
H A DPoseView.cpp2765 int32 columnCount = CountColumns(); local
2768 for (int32 i = 0; i < columnCount; i++) {
10319 int32 columnCount = CountColumns(); local
10322 for (int32 i = 0; i < columnCount; i++) {
/haiku/src/system/boot/platform/next_m68k/
H A Dconsole.cpp96 int columnCount = 80; //XXX: check video mode local
97 return columnCount;
/haiku/src/system/boot/platform/openfirmware/
H A Dconsole.cpp221 intptr_t columnCount; local
223 if (of_interpret("screen-#columns", 0, 1, &columnCount) == OF_FAILED)
225 if (of_interpret("#columns", 0, 1, &columnCount) == OF_FAILED)
228 return columnCount;

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