Searched refs:clientReplyPort (Results 1 - 4 of 4) sorted by last modified time
/haiku/src/servers/app/ |
H A D | ServerApp.cpp | 92 ServerApp::ServerApp(Desktop* desktop, port_id clientReplyPort, argument 99 fClientReplyPort(clientReplyPort), 593 port_id clientReplyPort = -1; local 594 status_t status = _CreateWindow(code, link, clientReplyPort); 599 BPrivate::LinkSender reply(clientReplyPort); 3686 port_id& clientReplyPort) 3719 link.Read<port_id>(&clientReplyPort); 3738 clientReplyPort, looperPort, token, bitmap); 3742 window = new (nothrow) ServerWindow(title, this, clientReplyPort, 3685 _CreateWindow(int32 code, BPrivate::LinkReceiver& link, port_id& clientReplyPort) argument
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H A D | Desktop.cpp | 2622 port_id clientReplyPort = -1; local 2626 link.Read<port_id>(&clientReplyPort); 2633 ObjectDeleter<ServerApp> app(new (std::nothrow) ServerApp(this, clientReplyPort, 2650 BPrivate::LinkSender reply(clientReplyPort); 2790 port_id clientReplyPort; local 2791 if (link.Read<port_id>(&clientReplyPort) != B_OK) 2794 BPrivate::LinkSender reply(clientReplyPort);
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H A D | ServerApp.h | 109 port_id& clientReplyPort);
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/haiku/src/tests/apps/fake_app_server/ |
H A D | AppServer.cpp | 245 port_id clientReplyPort = -1; local 249 msg.Read<port_id>(&clientReplyPort); 272 ServerApp *app = new ServerApp(clientReplyPort, serverListen, clientLooperPort, 280 BPrivate::PortLink replylink(clientReplyPort);
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