Searched refs:_Reserved_BGameSound_21 (Results 1 - 2 of 2) sorted by path

/haiku/src/kits/game/
H A DGameSound.cpp434 BGameSound::_Reserved_BGameSound_21(int32 arg, ...) function in class:BGameSound
/haiku/headers/os/game/
H A DGameSound.h86 virtual status_t _Reserved_BGameSound_21(int32 arg, ...);

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