/haiku/headers/os/add-ons/network_settings/ |
H A D | NetworkSettings.h | 72 status_t Update(BMessage* message);
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H A D | NetworkSettingsAddOn.h | 105 virtual void Update(BView* owner, const BFont* font);
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/haiku/headers/os/device/ |
H A D | Joystick.h | 30 status_t Update();
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/haiku/headers/os/interface/ |
H A D | ListItem.h | 43 virtual void Update(BView* owner, const BFont* font);
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H A D | StatusBar.h | 62 virtual void Update(float delta, const char* text = NULL,
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H A D | StringItem.h | 29 virtual void Update(BView* owner, const BFont* font);
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/haiku/headers/os/package/solver/ |
H A D | Solver.h | 73 virtual status_t Update(
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/haiku/headers/private/kernel/ |
H A D | UserTimer.h | 120 void Update(Thread* unscheduledThread,
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/haiku/headers/private/libroot/ |
H A D | SHA256.h | 23 void Update(const void* buffer, size_t size);
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/haiku/headers/private/package/manager/ |
H A D | PackageManager.h | 101 void Update(const char* const* packages, 103 void Update(const BSolverPackageSpecifierList&
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/haiku/headers/private/storage/ |
H A D | DiskDevice.h | 27 status_t Update(bool* updated = NULL);
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/haiku/headers/tools/elfsymbolpatcher/ |
H A D | ElfSymbolPatcher.h | 97 status_t Update(UpdateAdapter* updateAdapter = NULL); 146 status_t Update();
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/haiku/src/add-ons/kernel/file_systems/bfs/ |
H A D | Index.cpp | 54 Note, Index::Update() may be called on the object even if this method 66 // in further comparisons (currently only used in Index::Update()) 69 // This is used to optimize Index::Update() in case there is no index 220 Index::Update(Transaction& transaction, const char* name, int32 type, function in class:Index 306 return Update(transaction, "name", B_STRING_TYPE, (uint8*)oldName, 317 return Update(transaction, "size", B_INT64_TYPE, NULL, 0, (uint8*)&size, 329 return Update(transaction, "size", B_INT64_TYPE, (uint8*)&size, 342 status_t status = Update(transaction, "size", B_INT64_TYPE, 358 return Update(transaction, "last_modified", B_INT64_TYPE, NULL, 0, 370 return Update(transactio [all...] |
H A D | Index.h | 32 status_t Update(Transaction& transaction, const char* name,
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/haiku/src/add-ons/kernel/file_systems/netfs/client/ |
H A D | ShareAttrDir.cpp | 194 // Update 196 ShareAttrDir::Update(const AttrDirInfo& dirInfo, function in class:ShareAttrDir
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H A D | ShareAttrDir.h | 44 status_t Update(const AttrDirInfo& dirInfo, 55 // Init()/Update() should be sufficient.
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H A D | ShareNode.cpp | 127 // Update 129 ShareNode::Update(const NodeInfo& nodeInfo) function in class:ShareNode
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H A D | ShareNode.h | 58 void Update(const NodeInfo& nodeInfo);
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H A D | ShareVolume.cpp | 2446 node->Update(nodeInfo); 2497 node->Update(nodeInfo); 2665 return attrDir->Update(attrDirInfo, 3094 fRootNode->Update(reply->nodeInfo);
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/haiku/src/add-ons/kernel/file_systems/packagefs/package_links/ |
H A D | PackageLinkDirectory.cpp | 222 link->Update(resolvablePackage, listener); 286 link->Update(package, listener);
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H A D | PackageLinkSymlink.h | 30 void Update(Package* package,
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/haiku/src/apps/cortex/DormantNodeView/ |
H A D | DormantNodeListItem.h | 109 virtual void Update(
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/haiku/src/apps/debugger/user_interface/gui/team_settings_window/ |
H A D | SignalsConfigView.cpp | 107 void Update(int32 signal, int32 disposition) function in class:SignalsConfigView::SignalDispositionModel 306 fDispositionModel->Update(signal, disposition);
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/haiku/src/apps/diskprobe/ |
H A D | DataEditor.h | 110 status_t Update();
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/haiku/src/apps/haiku3d/ |
H A D | MeshInstance.cpp | 38 MeshInstance::Update(float dt) function in class:MeshInstance 40 fTextureReference->Update(dt);
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