Searched refs:z_max (Results 1 - 4 of 4) sorted by relevance

/haiku/src/tests/kits/game/chart/
H A DChartRender.h210 float z_min, z_max, z_max_square; member in struct:__anon5797
H A DChartRender_d.h231 float z_min, z_max, z_max_square; member in struct:__anon2044
H A DChartRender.cpp216 if ((z < geo->z_min) || (z > geo->z_max))
H A DChartWindow.cpp1408 fGeometry.z_max = fDepthRef;
1412 fGeometry.z_max_square = fGeometry.z_max * fGeometry.z_max;
1415 fGeometry.xz_max = (0.5*DH_REF)/fGeometry.z_max;
1417 fGeometry.yz_max = (0.5*DV_REF)/fGeometry.z_max;

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