Searched refs:yz_max (Results 1 - 4 of 4) sorted by relevance

/haiku/src/tests/kits/game/chart/
H A DChartRender.h207 float xz_min, xz_max, yz_min, yz_max; member in struct:__anon5797
H A DChartRender_d.h228 float xz_min, xz_max, yz_min, yz_max; member in struct:__anon2044
H A DChartRender.cpp230 if ((y < geo->yz_min*z-BORDER_CLIPPING) || (y > geo->yz_max*z+BORDER_CLIPPING))
H A DChartWindow.cpp1417 fGeometry.yz_max = (0.5*DV_REF)/fGeometry.z_max;
1418 fGeometry.yz_min = -fGeometry.yz_max;

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