Searched refs:y_origin (Results 1 - 1 of 1) sorted by relevance
/haiku/src/tests/kits/game/page_flipper/ |
H A D | page_flip.cpp | 225 ulong y_origin; local 229 y_origin = 480 * (numframe % 3); 231 current_frame = fFrameBuffer + y_origin * fLineLength; 235 fBlitHook(0,1440+ytop,0,y_origin,639,479); 237 fBlitHook(0,1440+ytop,0,y_origin,639,1086-ybot); 238 fBlitHook(0,1440,0,y_origin+1087-ybot,639,ybot-608); 270 MoveDisplayArea(0, y_origin);
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