Searched refs:y_origin (Results 1 - 1 of 1) sorted by relevance

/haiku/src/tests/kits/game/page_flipper/
H A Dpage_flip.cpp225 ulong y_origin; local
229 y_origin = 480 * (numframe % 3);
231 current_frame = fFrameBuffer + y_origin * fLineLength;
235 fBlitHook(0,1440+ytop,0,y_origin,639,479);
237 fBlitHook(0,1440+ytop,0,y_origin,639,1086-ybot);
238 fBlitHook(0,1440,0,y_origin+1087-ybot,639,ybot-608);
270 MoveDisplayArea(0, y_origin);

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