Searched refs:xz_max (Results 1 - 4 of 4) sorted by relevance

/haiku/src/tests/kits/game/chart/
H A DChartRender.h207 float xz_min, xz_max, yz_min, yz_max; member in struct:__anon5797
H A DChartRender_d.h228 float xz_min, xz_max, yz_min, yz_max; member in struct:__anon2044
H A DChartRender.cpp223 if ((x < geo->xz_min*z-BORDER_CLIPPING) || (x > geo->xz_max*z+BORDER_CLIPPING))
H A DChartWindow.cpp1415 fGeometry.xz_max = (0.5*DH_REF)/fGeometry.z_max;
1416 fGeometry.xz_min = -fGeometry.xz_max;

Completed in 50 milliseconds