Searched refs:wz (Results 1 - 2 of 2) sorted by relevance
/haiku/src/apps/glteapot/ |
H A D | Quaternion.h | 284 float wx, wy, wz, xx, yy, yz, xy, xz, zz, x2, y2, z2;
local 291 wx = m_w * x2; wy = m_w * y2; wz = m_w * z2;
294 m[0][0] = 1.0 - (yy + zz); m[1][0] = xy - wz;
297 m[0][1] = xy + wz; m[1][1] = 1.0 - (xx + zz);
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/haiku/src/apps/haiku3d/ |
H A D | Quaternion.h | 290 float wx, wy, wz, xx, yy, yz, xy, xz, zz, x2, y2, z2; local 297 wx = m_w * x2; wy = m_w * y2; wz = m_w * z2; 300 m[0][0] = 1.0 - (yy + zz); m[1][0] = xy - wz; 303 m[0][1] = xy + wz; m[1][1] = 1.0 - (xx + zz);
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