Searched refs:wz (Results 1 - 2 of 2) sorted by relevance

/haiku/src/apps/glteapot/
H A DQuaternion.h284 float wx, wy, wz, xx, yy, yz, xy, xz, zz, x2, y2, z2; local
291 wx = m_w * x2; wy = m_w * y2; wz = m_w * z2;
294 m[0][0] = 1.0 - (yy + zz); m[1][0] = xy - wz;
297 m[0][1] = xy + wz; m[1][1] = 1.0 - (xx + zz);
/haiku/src/apps/haiku3d/
H A DQuaternion.h290 float wx, wy, wz, xx, yy, yz, xy, xz, zz, x2, y2, z2; local
297 wx = m_w * x2; wy = m_w * y2; wz = m_w * z2;
300 m[0][0] = 1.0 - (yy + zz); m[1][0] = xy - wz;
303 m[0][1] = xy + wz; m[1][1] = 1.0 - (xx + zz);

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