Searched refs:wy (Results 1 - 2 of 2) sorted by relevance
/haiku/src/apps/glteapot/ |
H A D | Quaternion.h | 284 float wx, wy, wz, xx, yy, yz, xy, xz, zz, x2, y2, z2;
local 291 wx = m_w * x2; wy = m_w * y2; wz = m_w * z2;
295 m[2][0] = xz + wy; m[3][0] = 0.0;
301 m[0][2] = xz - wy; m[1][2] = yz + wx;
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/haiku/src/apps/haiku3d/ |
H A D | Quaternion.h | 290 float wx, wy, wz, xx, yy, yz, xy, xz, zz, x2, y2, z2; local 297 wx = m_w * x2; wy = m_w * y2; wz = m_w * z2; 301 m[2][0] = xz + wy; m[3][0] = 0.0; 307 m[0][2] = xz - wy; m[1][2] = yz + wx;
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