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/haiku/headers/libs/agg/
H A Dagg_trans_viewport.h262 double world_y1 = m_world_y1; local
273 m_ky = (device_y2 - device_y1) / (world_y2 - world_y1);
277 d = (world_y2 - world_y1) * m_ky / m_kx;
278 world_y1 += (world_y2 - world_y1 - d) * m_align_y;
279 world_y2 = world_y1 + d;
289 m_wy1 = world_y1;
295 m_ky = (device_y2 - device_y1) / (world_y2 - world_y1);

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