Searched refs:wizard (Results 1 - 25 of 82) sorted by last modified time

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/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/sys/unix/
H A Dunixunix.c298 if(wizard) (void) signal(SIGQUIT,SIG_DFL);
H A Dunixmain.c182 if (wizard)
183 Strcpy(plname, "wizard");
203 if(!wizard) {
245 /* Since wizard is actually flags.debug, restoring might
248 boolean remember_wiz_mode = wizard;
265 if(!wizard && remember_wiz_mode) wizard = TRUE;
270 if (discover || wizard) {
336 wizard = TRUE;
341 // wizard mod
[all...]
H A DMakefile.top79 tower?.lev valley.lev wizard?.lev \
227 -touch -c $(VARDIR)/bones* $(VARDIR)/?lock* $(VARDIR)/wizard*
H A DMakefile.src329 windows.c wizard.c worm.c worn.c write.c zap.c
386 wizard.o worm.o worn.o write.o zap.o \
807 wizard.o: wizard.c $(HACK_H) ../include/qtext.h ../include/epri.h
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/sys/unix/
H A Dunixunix.c298 if(wizard) (void) signal(SIGQUIT,SIG_DFL);
H A Dunixmain.c182 if (wizard)
183 Strcpy(plname, "wizard");
203 if(!wizard) {
245 /* Since wizard is actually flags.debug, restoring might
248 boolean remember_wiz_mode = wizard;
265 if(!wizard && remember_wiz_mode) wizard = TRUE;
270 if (discover || wizard) {
336 wizard = TRUE;
341 // wizard mod
[all...]
H A DMakefile.top79 tower?.lev valley.lev wizard?.lev \
227 -touch -c $(VARDIR)/bones* $(VARDIR)/?lock* $(VARDIR)/wizard*
H A DMakefile.src329 windows.c wizard.c worm.c worn.c write.c zap.c
386 wizard.o worm.o worn.o write.o zap.o \
807 wizard.o: wizard.c $(HACK_H) ../include/qtext.h ../include/epri.h
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/sys/share/
H A Dpcmain.c311 if (wizard) {
317 Strcpy(plname, "wizard");
319 wizard = FALSE;
411 /* Since wizard is actually flags.debug, restoring might
414 boolean remember_wiz_mode = wizard;
431 if(!wizard && remember_wiz_mode) wizard = TRUE;
437 if (discover || wizard) {
494 /* If they don't have a valid wizard name, it'll be
499 wizard
[all...]
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/sys/share/
H A Dpcmain.c311 if (wizard) {
317 Strcpy(plname, "wizard");
319 wizard = FALSE;
411 /* Since wizard is actually flags.debug, restoring might
414 boolean remember_wiz_mode = wizard;
431 if(!wizard && remember_wiz_mode) wizard = TRUE;
437 if (discover || wizard) {
494 /* If they don't have a valid wizard name, it'll be
499 wizard
[all...]
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/
H A Dweapon.c790 (wizard && speedy) ||
865 if (wizard && yn("Advance skills without practice?") == 'y')
941 if (wizard) {
970 if (wizard && !speedy)
H A Du_init.c813 if (wizard)
940 /* wizard patch -- they already have one */
H A Dtrap.c3946 if (wizard) usurvive = TRUE;
H A Dtopten.c353 if (wizard || discover) {
359 wizard ? "wizard" : "discover");
H A Dteleport.c181 * need to be augmented to allow deliberate passage in wizard mode, but
405 if (!wizard) {
423 || wizard
492 if (!wizard) {
507 if (!wizard) {
520 if (wizard)
541 if (!wizard)
574 && !wizard
582 || wizard
592 if (wizard) Strca
[all...]
H A Dsteed.c179 if (wizard && yn("Force the mount to succeed?") == 'y')
223 if (force && wizard && yn("Heal your legs?") == 'y')
H A Dsp_lev.c18 #define debugpline if (wizard) pline
H A Dshknam.c369 if(wizard) {
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/
H A Dweapon.c790 (wizard && speedy) ||
865 if (wizard && yn("Advance skills without practice?") == 'y')
941 if (wizard) {
970 if (wizard && !speedy)
H A Du_init.c813 if (wizard)
940 /* wizard patch -- they already have one */
H A Dtrap.c3946 if (wizard) usurvive = TRUE;
H A Dtopten.c353 if (wizard || discover) {
359 wizard ? "wizard" : "discover");
H A Dteleport.c181 * need to be augmented to allow deliberate passage in wizard mode, but
405 if (!wizard) {
423 || wizard
492 if (!wizard) {
507 if (!wizard) {
520 if (wizard)
541 if (!wizard)
574 && !wizard
582 || wizard
592 if (wizard) Strca
[all...]
H A Dsteed.c179 if (wizard && yn("Force the mount to succeed?") == 'y')
223 if (force && wizard && yn("Heal your legs?") == 'y')
H A Dsp_lev.c18 #define debugpline if (wizard) pline

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