Searched refs:wakeupOffset (Results 1 - 1 of 1) sorted by relevance

/macosx-10.10/IOAudioFamily-200.6/
H A DIOAudioEngine.cpp2305 UInt32 wakeupOffset; local
2316 wakeupOffset = (numSampleFrames / reserved->mixClipOverhead) + sampleOffset;
2318 if (wakeupOffset <= startingPosition->fSampleFrame) {
2320 wakeupPosition.fSampleFrame -= wakeupOffset;
2323 wakeupPosition.fSampleFrame = numSampleFramesPerBuffer - (wakeupOffset - startingPosition->fSampleFrame);

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