Searched refs:vx (Results 1 - 7 of 7) sorted by relevance
/haiku/src/add-ons/screen_savers/gravity/ |
H A D | GravitySource.h | 22 float vx; member in struct:GravitySource
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H A D | GravitySource.cpp | 31 vx = 0.0f; 50 vx += dx * 0.003f; 54 x += vx; 58 vx *= 0.98f; 76 p->vx += dx / d * 0.25f;
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H A D | Particle.h | 35 float vx; member in class:Particle
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H A D | Particle.cpp | 89 x += vx; 95 vx *= 0.98f; 127 p->vx = frand() - 0.5f;
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/haiku/src/libs/agg/src/ |
H A D | agg_bezier_arc.cpp | 202 double vx = (-x1 - cx1) / rx; local 218 n = sqrt((ux*ux + uy*uy) * (vx*vx + vy*vy)); 219 p = ux * vx + uy * vy; 220 sign = (ux * vy - uy * vx < 0) ? -1.0 : 1.0;
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/haiku/src/apps/icon-o-matic/import_export/svg/ |
H A D | nanosvg.h | 2054 static float nsvg__vecrat(float ux, float uy, float vx, float vy) argument 2056 return (ux*vx + uy*vy) / (nsvg__vmag(ux,uy) * nsvg__vmag(vx,vy)); 2059 static float nsvg__vecang(float ux, float uy, float vx, float vy) argument 2061 float r = nsvg__vecrat(ux,uy, vx,vy); 2064 return ((ux*vy < uy*vx) ? -1.0f : 1.0f) * acosf(r); 2073 float ux, uy, vx, vy, a1, da; local 2139 vx = (-x1p - cxp) / rx; 2142 da = nsvg__vecang(ux,uy, vx,vy); // Delta angle 2144 // if (vecrat(ux,uy,vx,v [all...] |
/haiku/src/tests/kits/interface/picture/ |
H A D | SVGViewView.cpp | 445 double CalcVectorAngle(double ux, double uy, double vx, double vy) { argument 447 double tb = atan2(vy, vx);
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