Searched refs:tri3 (Results 1 - 2 of 2) sorted by relevance
/haiku/src/add-ons/control_look/BeControlLook/ |
H A D | BeControlLook.cpp | 474 BPoint tri1, tri2, tri3; local 484 tri3.Set(r.right - 4, r.bottom - 4); 491 tri3.Set(r.right - 3, floorf((r.top + r.bottom) / 2)); 497 tri3.Set(r.right - 4, r.bottom - 4); 503 tri3.Set(floorf((r.left + r.right) / 2), r.bottom - 3); 529 off3.Set(tri3.x + 1, tri3.y + 1); 540 view->AddLine(tri2, tri3, dark); 541 view->AddLine(tri1, tri3, dark);
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/haiku/src/kits/interface/ |
H A D | HaikuControlLook.cpp | 1028 BPoint tri1, tri2, tri3; local 1038 tri3.Set(rect.right, rect.bottom + 1); 1044 tri3.Set(rect.left + 1, rect.top); 1050 tri3.Set(rect.right + 1, rect.bottom); 1057 tri3.Set(rect.right + 1, rect.top + 1); 1062 tri3.Set(rect.right - 1, rect.top); 1067 tri3.Set(rect.right, rect.bottom); 1072 tri3.Set(rect.left + 1, rect.bottom); 1077 tri3.Set(rect.left, rect.top); 1084 arrowShape.LineTo(tri3); [all...] |
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