Searched refs:tri2 (Results 1 - 2 of 2) sorted by relevance
/haiku/src/add-ons/control_look/BeControlLook/ |
H A D | BeControlLook.cpp | 474 BPoint tri1, tri2, tri3; local 483 tri2.Set(r.right - 4, r.top + 4); 490 tri2.Set(r.left + 4, r.top + 4); 496 tri2.Set(floorf((r.left + r.right) / 2), r.top + 3); 502 tri2.Set(r.right - 4, r.top + 4); 528 off2.Set(tri2.x + 1, tri2.y + 1); 540 view->AddLine(tri2, tri3, dark); 542 view->AddLine(tri1, tri2, arrow2);
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/haiku/src/kits/interface/ |
H A D | HaikuControlLook.cpp | 1028 BPoint tri1, tri2, tri3; local 1036 tri2.Set(rect.right - rect.Width() / 1.33, 1042 tri2.Set(rect.left + 1 + rect.Width() / 1.33, 1048 tri2.Set((rect.left + rect.right + 1) / 2, 1055 tri2.Set((rect.left + rect.right + 1) / 2, 1061 tri2.Set(rect.left, rect.top); 1066 tri2.Set(rect.right, rect.top); 1071 tri2.Set(rect.right, rect.bottom); 1076 tri2.Set(rect.left, rect.bottom); 1083 arrowShape.LineTo(tri2); [all...] |
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