Searched refs:tri1 (Results 1 - 2 of 2) sorted by relevance

/haiku/src/add-ons/control_look/BeControlLook/
H A DBeControlLook.cpp474 BPoint tri1, tri2, tri3; local
482 tri1.Set(r.left + 3, floorf((r.top + r.bottom) / 2));
489 tri1.Set(r.left + 4, r.bottom - 4);
495 tri1.Set(r.left + 4, r.bottom - 4);
501 tri1.Set(r.left + 4, r.top + 4);
527 off1.Set(tri1.x + 1, tri1.y + 1);
541 view->AddLine(tri1, tri3, dark);
542 view->AddLine(tri1, tri2, arrow2);
/haiku/src/kits/interface/
H A DHaikuControlLook.cpp1028 BPoint tri1, tri2, tri3; local
1035 tri1.Set(rect.right, rect.top);
1041 tri1.Set(rect.left + 1, rect.bottom + 1);
1047 tri1.Set(rect.left, rect.bottom);
1054 tri1.Set(rect.left, rect.top + 1);
1060 tri1.Set(rect.left, rect.bottom);
1065 tri1.Set(rect.left + 1, rect.top);
1070 tri1.Set(rect.right, rect.top);
1075 tri1.Set(rect.right - 1, rect.bottom);
1082 arrowShape.MoveTo(tri1);
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