Searched refs:traversedPath (Results 1 - 1 of 1) sorted by relevance

/haiku/src/kits/tracker/infowindow/
H A DGeneralInfoView.cpp330 BPath traversedPath; local
331 resolvedModel.GetPath(&traversedPath);
334 if (traversedPath.InitCheck() == B_OK) {
335 BEntry entry(traversedPath.Path(), false);
659 BPath traversedPath; local
660 resolvedModel.GetPath(&traversedPath);
663 if (traversedPath.InitCheck() == B_OK)
664 entry.SetTo(traversedPath.Path());

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