Searched refs:trash_dir (Results 1 - 2 of 2) sorted by relevance
/haiku/src/bin/ |
H A D | trash.cpp | 62 char trash_dir[B_PATH_NAME_LENGTH]; local 65 err = find_directory(B_TRASH_DIRECTORY, dev, false, trash_dir, B_PATH_NAME_LENGTH); 75 if (!strncmp(f, trash_dir, strlen(trash_dir))) 86 BDirectory trashDir(trash_dir); 94 snprintf(trashed_file, B_PATH_NAME_LENGTH-1, "%s/%s %d", trash_dir, er.name, nr); 96 snprintf(trashed_file, B_PATH_NAME_LENGTH-1, "%s/%s", trash_dir, er.name); 128 char trash_dir[B_PATH_NAME_LENGTH]; local 132 //for each in trash_dir 133 err = find_directory(B_TRASH_DIRECTORY, dev, false, trash_dir, B_PATH_NAME_LENGT [all...] |
/haiku/src/kits/tracker/ |
H A D | FSUtils.cpp | 2041 BDirectory trash_dir; local 2087 result = FSGetTrashDir(&trash_dir, nodeRef.device); 2093 trash_dir.GetEntry(&trashEntry); 2095 if (dir == trash_dir || dir.Contains(&trashEntry)) { 2117 result = FSGetTrashDir(&trash_dir, nodeRef.device); 2125 if (trash_dir.Contains(name)) { 2128 FSMakeOriginalName(name, &trash_dir, suffix.String()); 2135 trash_dir.GetStat(&statbuf); 2155 MoveItem(entry, &trash_dir, loc, kMoveSelectionTo, name, undo,
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