Searched refs:threadEvent (Results 1 - 2 of 2) sorted by relevance

/haiku/src/apps/debugger/user_interface/cli/
H A DCliContext.cpp506 CliContext::ThreadAdded(const Team::ThreadEvent& threadEvent) argument
509 message.AddInt32("thread", threadEvent.GetThread()->ID());
510 message.AddString("threadName", threadEvent.GetThread()->Name());
516 CliContext::ThreadRemoved(const Team::ThreadEvent& threadEvent) argument
519 message.AddInt32("thread", threadEvent.GetThread()->ID());
520 message.AddString("threadName", threadEvent.GetThread()->Name());
526 CliContext::ThreadStateChanged(const Team::ThreadEvent& threadEvent) argument
529 message.AddInt32("thread", threadEvent.GetThread()->ID());
530 message.AddString("threadName", threadEvent.GetThread()->Name());
536 CliContext::ThreadStackTraceChanged(const Team::ThreadEvent& threadEvent) argument
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/haiku/src/kits/debugger/controllers/
H A DTeamDebugger.cpp1622 ThreadCreatedEvent* threadEvent local
1625 "\n", threadEvent->NewThread());
1626 handled = _HandleThreadCreated(threadEvent);
1631 ThreadRenamedEvent* threadEvent local
1635 threadEvent->RenamedThread(), threadEvent->NewName());
1636 handled = _HandleThreadRenamed(threadEvent);
1641 ThreadPriorityChangedEvent* threadEvent local
1644 " %" B_PRId32 "\n", threadEvent->ChangedThread());
1645 handled = _HandleThreadPriorityChanged(threadEvent);
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