Searched refs:tempPath (Results 1 - 4 of 4) sorted by relevance

/haiku/src/kits/package/
H A DContext.cpp98 BPath tempPath;
99 status_t result = find_directory(B_SYSTEM_TEMP_DIRECTORY, &tempPath, true);
102 BDirectory tempDirectory(tempPath.Path());
/haiku/src/apps/mediaplayer/playlist/
H A DPlaylistWindow.cpp359 BPath tempPath(&ref);
360 if (origPath.InitCheck() != B_OK || tempPath.InitCheck() != B_OK
362 || tempPath.Append(tempName.String()) != B_OK) {
369 BEntry tempEntry(tempPath.Path());
/haiku/src/build/libroot/
H A Dfs_attr_untyped.cpp190 string tempPath; local
196 status_t error = descriptor->GetPath(tempPath);
199 path = tempPath.c_str();
/haiku/src/system/kernel/device_manager/
H A Ddevfs.cpp591 KPath tempPath(path);
592 if (tempPath.InitCheck() != B_OK)
596 char* temp = tempPath.LockBuffer();
657 KPath tempPath(path);
658 if (tempPath.InitCheck() != B_OK)
661 char* temp = tempPath.LockBuffer();

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