Searched refs:teamName (Results 1 - 9 of 9) sorted by relevance

/haiku/src/kits/debugger/settings/
H A DNoOpSettingsManager.cpp22 NoOpSettingsManager::LoadTeamSettings(const char* teamName, argument
H A DNoOpSettingsManager.h17 virtual status_t LoadTeamSettings(const char* teamName,
/haiku/src/apps/debugger/settings/
H A DDebuggerSettingsManager.h27 virtual status_t LoadTeamSettings(const char* teamName,
40 int32 _TeamSettingsIndex(const char* teamName) const;
H A DDebuggerSettingsManager.cpp70 DebuggerSettingsManager::LoadTeamSettings(const char* teamName, TeamSettings& settings) argument
74 int32 index = _TeamSettingsIndex(teamName);
203 DebuggerSettingsManager::_TeamSettingsIndex(const char* teamName) const
207 if (settings->TeamName() == teamName)
/haiku/headers/private/debugger/settings/
H A DSettingsManager.h20 virtual status_t LoadTeamSettings(const char* teamName,
/haiku/src/bin/
H A Dpidof.cpp81 const char* teamName = NULL; local
82 if (extendedInfo.FindString("name", &teamName) != B_OK)
85 if (strcmp(teamName, processName) == 0) {
H A Dlistarea.c21 static void list_areas_for_name(const char *teamName);
/haiku/src/servers/debug/
H A DDebugServer.cpp80 match_team_name(const char* teamName, const char* parameterName) argument
85 BString value = teamName;
89 BPath path(teamName);
104 action_for_team(const char* teamName, int32& _action, argument
131 if (!match_team_name(teamName, child.Name()))
/haiku/src/kits/debugger/controllers/
H A DTeamDebugger.cpp2438 BString teamName = fTeam->Name(); local
2442 if (fSettingsManager->LoadTeamSettings(teamName, fTeamSettings) != B_OK)

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