Searched refs:targetScreen (Results 1 - 6 of 6) sorted by relevance
/haiku/src/servers/app/ |
H A D | TestServerLoopAdapter.cpp | 69 char* targetScreen = NULL; local 70 link.ReadString(&targetScreen); 78 message.AddString("target", targetScreen); 85 Desktop* desktop = _FindDesktop(userID, targetScreen); 86 free(targetScreen);
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H A D | AppServer.cpp | 113 const char* targetScreen = message->GetString("target"); local 120 desktop = _FindDesktop(userID, targetScreen); 126 desktop = _CreateDesktop(userID, targetScreen); 178 AppServer::_CreateDesktop(uid_t userID, const char* targetScreen) argument 183 desktop.SetTo(new Desktop(userID, targetScreen)); 208 AppServer::_FindDesktop(uid_t userID, const char* targetScreen) argument 216 && ((desktop->TargetScreen() == NULL && targetScreen == NULL) 217 || (desktop->TargetScreen() != NULL && targetScreen != NULL 218 && strcmp(desktop->TargetScreen(), targetScreen) == 0))) {
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H A D | AppServer.h | 49 const char* targetScreen); 51 const char* targetScreen);
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H A D | TestServerLoopAdapter.h | 41 const char* targetScreen) = 0;
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H A D | Desktop.h | 68 const char* targetScreen);
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H A D | Desktop.cpp | 413 Desktop::Desktop(uid_t userID, const char* targetScreen) argument 418 fTargetScreen(strdup(targetScreen)),
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