Searched refs:synth (Results 1 - 5 of 5) sorted by relevance

/haiku/src/tests/kits/midi/synth_file_reader/
H A Dmain.cpp37 new BApplication("application/x.vnd-synth-file-reader");
42 printf("%s <synth file> [play [instr] | dump]\n", argv[0]);
51 SSynthFile synth(fileName);
52 if (synth.InitCheck() == B_OK) {
53 synth.Dump();
61 printf("could not open '%s' or not a valid synth file!\n", fileName);
H A DSynthFileReader.h73 status_t Initialize(SSynthFile* synth);
H A DSynthFileReader.cpp161 status_t SSynthFileReader::Initialize(SSynthFile* synth) { argument
178 SInstrument* instr = synth->GetInstrument(inst);
181 instr->SetDefaultSound(synth->GetSound(snd));
185 instr->Sounds()->AddItem(new SSoundInRange(start, end, synth->GetSound(snd)));
199 SSound* s = synth->GetSound(inst);
/haiku/headers/os/midi/
H A DSynth.h41 BSynth(synth_mode synth);
45 status_t LoadSynthData(synth_mode synth);
/haiku/src/kits/midi/
H A DSoftSynth.cpp121 // Try a well-known (and usually present on a default install) soft synth
124 path.Append("synth/TimGM6mb.sf2");
132 "synth", paths);
261 // not used because our synth uses the same format than the soundplayer
513 fluid_settings_setnum(fSettings, (char*)"synth.sample-rate", fSampleRate);
514 fluid_settings_setint(fSettings, (char*)"synth.polyphony", fMaxVoices);
571 BSoftSynth* synth = (BSoftSynth*)cookie; local
573 if (synth->fMonitorSize == 0) {
574 synth->fMonitor = (float*)new void*[size];
575 synth
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