Searched refs:startPos (Results 1 - 7 of 7) sorted by relevance

/haiku/src/add-ons/kernel/file_systems/ext2/
H A DBitmapBlock.cpp391 uint32 startPos = 0; local
395 FindNextUnmarked(startPos);
396 endPos = startPos;
398 if (startPos != fNumBits) {
401 uint32 newLength = endPos - startPos;
404 start = startPos;
411 startPos = endPos;
422 startIndex = startPos >> 5;
/haiku/src/kits/storage/sniffer/
H A DParser.cpp273 ssize_t startPos = 0; local
279 startPos = pos;
361 AddString(charStr, startPos);
383 AddString(charStr, startPos);
413 AddInt(charStr.c_str(), startPos);
448 AddString(charStr, startPos);
465 AddInt(charStr.c_str(), startPos);
481 AddFloat(charStr.c_str(), startPos);
505 AddToken(CaseInsensitiveFlag, startPos);
536 AddFloat(charStr.c_str(), startPos);
[all...]
/haiku/src/apps/mediaplayer/interface/
H A DSubtitleBitmap.cpp213 int32 startPos = tagPos; local
221 int32 nextTag = string.IFindFirst(kTags[i], startPos);
222 if (nextTag >= startPos && nextTag < tagPos) {
/haiku/src/servers/app/stackandtile/
H A DSATGroup.cpp1233 float startPos = parent->LeftTopCrossing()->HorizontalTab()->Position(); local
1247 if (pos1 < endPos && pos2 > startPos)
1259 float startPos = parent->LeftTopCrossing()->VerticalTab()->Position(); local
1273 if (pos1 < endPos && pos2 > startPos)
1285 float startPos = parent->RightTopCrossing()->HorizontalTab()->Position(); local
1299 if (pos1 < endPos && pos2 > startPos)
1312 float startPos = parent->LeftBottomCrossing()->VerticalTab()->Position(); local
1326 if (pos1 < endPos && pos2 > startPos)
/haiku/src/tests/kits/interface/picture/
H A DSVGViewView.cpp486 BPoint pos, startPos; local
501 pos.Set(startPos.x, startPos.y);
514 startPos = pos;
526 startPos = pos;
/haiku/src/add-ons/control_look/BeControlLook/
H A DBeControlLook.cpp1280 float startPos; local
1283 startPos = rect.left + 1;
1286 startPos = rect.top + 1;
1293 float pos = startPos;
1303 float pos = startPos;
1321 float pos = startPos;
1331 float pos = startPos;
/haiku/src/kits/interface/
H A DHaikuControlLook.cpp1539 float startPos; local
1542 startPos = rect.left + 1;
1545 startPos = rect.top + 1;
1552 float pos = startPos;
1562 float pos = startPos;
1580 float pos = startPos;
1590 float pos = startPos;

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