Searched refs:star (Results 1 - 13 of 13) sorted by relevance

/haiku/src/apps/haikudepot/util/
H A DRatingUtils.cpp22 const BBitmap* star; local
25 star = sStarGrayBitmap->Bitmap(BITMAP_SIZE_16);
27 star = sStarBlueBitmap->Bitmap(BITMAP_SIZE_16);
29 if (star == NULL) {
30 debugger("no star icon found in application resources.");
34 Draw(target, at, value, star);
40 const BBitmap* star)
48 if (star == NULL) {
49 debugger("no star icon found in application resources.");
57 target->DrawBitmap(star, a
39 Draw(BView* target, BPoint at, float value, const BBitmap* star) argument
[all...]
H A DRatingUtils.h22 const BBitmap* star);
/haiku/src/tests/kits/game/direct_window_test/
H A DStarWindow.h48 // struct used to control each star.
64 // last drawn position of the star, or INVALID if not
67 } star; typedef in class:StarWindow
71 // used for star->last_draw
80 // the drawing thread doing the star animation.
82 // used to synchronise the star animation drawing.
86 // array used for star animation.
87 star *star_list;
88 // count of star currently animated.
90 // maximal count of star i
[all...]
H A DStarWindow.cpp73 // allocate the star struct array
76 star_list = (star*)malloc(sizeof(star)*star_count_max);
78 // initialise the default state of the star array
125 // make the star initialy invisible and fixed, then spread the
136 // allocate the semaphore used to synchronise the star animation drawing access.
137 drawing_lock = create_sem(0, "star locker");
139 // spawn the star animation thread (we have better set the force quit flag to
148 // with the star animaton, which means that from time to time, some
150 // single star i
[all...]
/haiku/src/tests/kits/game/chart/
H A DChartRender.h77 /* Count of different light level available for a star. */
79 /* Used to mark the last drawing offset of a star as unused
80 (the star was invisible last time we tried drawing it) */
85 of vision of the full-window. As star are bigger than
87 that, so that we don't clipped out star that would be
118 possible star color, at 8 different light levels. If
137 /* this strcuture is used to represent a star. */
139 /* position of the star in a [0-1]x[0-1]x[0-1] cube */
143 /* size coefficient. Some star are bigger than others */
145 /* color profile of the star (betwee
163 } star; typedef in typeref:struct:__anon5795
[all...]
H A DChartRender_d.h93 /* Count of different light level available for a star. */
95 /* Used to mark the last drawing offset of a star as unused
96 (the star was invisible last time we tried drawing it) */
101 of vision of the full-window. As star are bigger than
103 that, so that we don't clipped out star that would be
139 possible star color, at 8 different light levels. If
158 /* this strcuture is used to represent a star. */
160 /* position of the star in a [0-1]x[0-1]x[0-1] cube */
164 /* size coefficient. Some star are bigger than others */
166 /* color profile of the star (betwee
184 } star; typedef in typeref:struct:__anon2042
[all...]
H A DChartRender.cpp47 /* Those table contains a preprocessed version of the 32 size of star,
51 star can be aligned at half a pixel in both direction (we implement
61 pixels of the standard star matrix are visible when coming closer
100 bool ProjectStar(star *s, geometry *geo);
101 bool CheckClipping(star *s, buffer *buf, bool reset_clipping);
102 void DrawStar(star *s, buffer *buf);
103 void EraseStar(star *s, buffer *buf);
106 /* This function initialise the 32 sizes of anti-aliased star, each one
161 /* process source pixel (the one containing the center of the star) */
185 /* Project a star (
[all...]
H A DChartWindow.h69 /* Three types of star field. A new random starfield is created
72 star in 10 places. The last one will put half the star in a
118 /* Number of star used to generate the special animation */
178 /* which ones of the 7 star colors are we using ? */
209 that are defined per star. */
212 counters to define how long the star will
222 pulse cycle of the star. */
259 floating windows, for the background color, the star
277 /* Fill a star lis
[all...]
H A DChartWindow.cpp97 /* min, max and standard setting of the star count, also
428 fStars.list = (star*)malloc(sizeof(star)*STAR_DENSITY_MAX);
429 fSpecials.list = (star*)malloc(sizeof(star)*SPECIAL_COUNT_MAX);
597 /* star density button */
759 /* star color red check box */
770 /* star color green check box */
782 /* star color blue check box */
794 /* star colo
[all...]
/haiku/src/add-ons/screen_savers/flurry/
H A DFlurry.cpp87 free(fFlurryInfo->star);
173 UpdateStar(fFlurryInfo, fFlurryInfo->star);
264 fFlurryInfo->star = (Star*)malloc(sizeof(Star));
265 InitStar(fFlurryInfo->star);
267 fFlurryInfo->star->rotSpeed = 1.0;
H A DShared.h83 Star *star; member in struct:flurry_info_t
H A DSmoke.cpp87 float sx = info->star->position[0];
88 float sy = info->star->position[1];
89 float sz = info->star->position[2];
180 s->old[i] = info->star->position[i];
/haiku/src/libs/udis86/
H A Dsyn-att.c126 int star = 0; local
178 star = 1;
203 if (star) {

Completed in 99 milliseconds