Searched refs:star (Results 1 - 13 of 13) sorted by relevance
/haiku/src/apps/haikudepot/util/ |
H A D | RatingUtils.cpp | 22 const BBitmap* star; local 25 star = sStarGrayBitmap->Bitmap(BITMAP_SIZE_16); 27 star = sStarBlueBitmap->Bitmap(BITMAP_SIZE_16); 29 if (star == NULL) { 30 debugger("no star icon found in application resources."); 34 Draw(target, at, value, star); 40 const BBitmap* star) 48 if (star == NULL) { 49 debugger("no star icon found in application resources."); 57 target->DrawBitmap(star, a 39 Draw(BView* target, BPoint at, float value, const BBitmap* star) argument [all...] |
H A D | RatingUtils.h | 22 const BBitmap* star);
|
/haiku/src/tests/kits/game/direct_window_test/ |
H A D | StarWindow.h | 48 // struct used to control each star. 64 // last drawn position of the star, or INVALID if not 67 } star; typedef in class:StarWindow 71 // used for star->last_draw 80 // the drawing thread doing the star animation. 82 // used to synchronise the star animation drawing. 86 // array used for star animation. 87 star *star_list; 88 // count of star currently animated. 90 // maximal count of star i [all...] |
H A D | StarWindow.cpp | 73 // allocate the star struct array 76 star_list = (star*)malloc(sizeof(star)*star_count_max); 78 // initialise the default state of the star array 125 // make the star initialy invisible and fixed, then spread the 136 // allocate the semaphore used to synchronise the star animation drawing access. 137 drawing_lock = create_sem(0, "star locker"); 139 // spawn the star animation thread (we have better set the force quit flag to 148 // with the star animaton, which means that from time to time, some 150 // single star i [all...] |
/haiku/src/tests/kits/game/chart/ |
H A D | ChartRender.h | 77 /* Count of different light level available for a star. */ 79 /* Used to mark the last drawing offset of a star as unused 80 (the star was invisible last time we tried drawing it) */ 85 of vision of the full-window. As star are bigger than 87 that, so that we don't clipped out star that would be 118 possible star color, at 8 different light levels. If 137 /* this strcuture is used to represent a star. */ 139 /* position of the star in a [0-1]x[0-1]x[0-1] cube */ 143 /* size coefficient. Some star are bigger than others */ 145 /* color profile of the star (betwee 163 } star; typedef in typeref:struct:__anon5795 [all...] |
H A D | ChartRender_d.h | 93 /* Count of different light level available for a star. */ 95 /* Used to mark the last drawing offset of a star as unused 96 (the star was invisible last time we tried drawing it) */ 101 of vision of the full-window. As star are bigger than 103 that, so that we don't clipped out star that would be 139 possible star color, at 8 different light levels. If 158 /* this strcuture is used to represent a star. */ 160 /* position of the star in a [0-1]x[0-1]x[0-1] cube */ 164 /* size coefficient. Some star are bigger than others */ 166 /* color profile of the star (betwee 184 } star; typedef in typeref:struct:__anon2042 [all...] |
H A D | ChartRender.cpp | 47 /* Those table contains a preprocessed version of the 32 size of star, 51 star can be aligned at half a pixel in both direction (we implement 61 pixels of the standard star matrix are visible when coming closer 100 bool ProjectStar(star *s, geometry *geo); 101 bool CheckClipping(star *s, buffer *buf, bool reset_clipping); 102 void DrawStar(star *s, buffer *buf); 103 void EraseStar(star *s, buffer *buf); 106 /* This function initialise the 32 sizes of anti-aliased star, each one 161 /* process source pixel (the one containing the center of the star) */ 185 /* Project a star ( [all...] |
H A D | ChartWindow.h | 69 /* Three types of star field. A new random starfield is created 72 star in 10 places. The last one will put half the star in a 118 /* Number of star used to generate the special animation */ 178 /* which ones of the 7 star colors are we using ? */ 209 that are defined per star. */ 212 counters to define how long the star will 222 pulse cycle of the star. */ 259 floating windows, for the background color, the star 277 /* Fill a star lis [all...] |
H A D | ChartWindow.cpp | 97 /* min, max and standard setting of the star count, also 428 fStars.list = (star*)malloc(sizeof(star)*STAR_DENSITY_MAX); 429 fSpecials.list = (star*)malloc(sizeof(star)*SPECIAL_COUNT_MAX); 597 /* star density button */ 759 /* star color red check box */ 770 /* star color green check box */ 782 /* star color blue check box */ 794 /* star colo [all...] |
/haiku/src/add-ons/screen_savers/flurry/ |
H A D | Flurry.cpp | 87 free(fFlurryInfo->star); 173 UpdateStar(fFlurryInfo, fFlurryInfo->star); 264 fFlurryInfo->star = (Star*)malloc(sizeof(Star)); 265 InitStar(fFlurryInfo->star); 267 fFlurryInfo->star->rotSpeed = 1.0;
|
H A D | Shared.h | 83 Star *star; member in struct:flurry_info_t
|
H A D | Smoke.cpp | 87 float sx = info->star->position[0]; 88 float sy = info->star->position[1]; 89 float sz = info->star->position[2]; 180 s->old[i] = info->star->position[i];
|
/haiku/src/libs/udis86/ |
H A D | syn-att.c | 126 int star = 0; local 178 star = 1; 203 if (star) {
|
Completed in 99 milliseconds