Searched refs:sparkle (Results 1 - 10 of 10) sorted by last modified time

/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/src/
H A Doptions.c178 {"sparkle", &flags.sparkle, TRUE, SET_IN_GAME},
H A Dexplode.c191 if (any_shield && flags.sparkle) { /* simulate shield effect */
H A Ddisplay.c783 if (!flags.sparkle) return;
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/src/
H A Doptions.c178 {"sparkle", &flags.sparkle, TRUE, SET_IN_GAME},
H A Dexplode.c191 if (any_shield && flags.sparkle) { /* simulate shield effect */
H A Ddisplay.c783 if (!flags.sparkle) return;
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/include/
H A Dflag.h79 boolean sparkle; /* show "resisting" special FX (Scott Bigham) */ member in struct:flag
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/include/
H A Dflag.h79 boolean sparkle; /* show "resisting" special FX (Scott Bigham) */ member in struct:flag
/seL4-refos-master/projects/refos/impl/apps/nethack/src/nethack-3.4.3/doc/
H A DGuidebook.tex2588 \item[\ib{sparkle}]
/seL4-refos-master/apps/nethack/src/nethack-3.4.3/doc/
H A DGuidebook.tex2588 \item[\ib{sparkle}]

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