Searched refs:sourceBytesPerRow (Results 1 - 4 of 4) sorted by relevance

/haiku/src/servers/app/drawing/Painter/bitmap_painter/
H A DBitmapPainter.h41 uint32 sourceBytesPerRow,
H A DDrawBitmapBilinear.h106 Interpolate(uint32* t, const uint8* s, uint32 sourceBytesPerRow, argument
115 s += sourceBytesPerRow;
147 Interpolate(uint32* t, const uint8* s, uint32 sourceBytesPerRow, argument
157 s += sourceBytesPerRow;
H A DBitmapPainter.cpp335 uint32 width, uint32 height, uint32 sourceBytesPerRow,
350 sourceRow += sourceBytesPerRow;
334 _TransparentMagicToAlpha(sourcePixel* buffer, uint32 width, uint32 height, uint32 sourceBytesPerRow, sourcePixel transparentMagic, BBitmap* output) argument
/haiku/src/add-ons/print/drivers/gutenprint/
H A DGPJob.cpp457 const int sourceBytesPerRow = band->fBitmap.BytesPerRow(); local
461 + imageTop * sourceBytesPerRow

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