Searched refs:scaling (Results 1 - 16 of 16) sorted by relevance

/haiku/src/libs/print/libprint/
H A DPageSetupDlg.cpp302 float scaling = atoi(fScaling->Text()); local
303 if (scaling <= 0.0) { // sanity check
304 scaling = 100.0;
306 if (scaling > 1000.0) {
307 scaling = 1000.0;
310 float scalingR = 100.0 / scaling;
312 fJobData->SetScaling(scaling);
H A DPreview.cpp684 float scaling = min_c(scalingXY.x, scalingXY.y); local
686 printRect = ScaleDown(printRect, _ZoomFactor() * scaling);
687 BRect clipRect(ScaleRect(printRect, scaling));
709 SetScale(_ZoomFactor() * scaling);
H A DGraphicsDriver.cpp239 GraphicsDriver::GetScale(int32 nup, BRect physicalRect, float scaling) argument
316 scale.x = scale.x * scaling / 100.0;
317 scale.y = scale.y * scaling / 100.0;
/haiku/src/libs/icon/transformer/
H A DAffineTransformer.cpp144 scaling(&scaleX, &scaleY);
165 scaling(&scaleX, &scaleY);
/haiku/src/apps/activitymonitor/
H A DActivityWindow.cpp49 float scaling = be_plain_font->Size() / 12.0f; local
50 ResizeTo(Frame().Width() * scaling, Frame().Height() * scaling);
/haiku/headers/libs/print/libprint/
H A DJobData.h295 void SetScaling(float scaling);
496 JobData::SetScaling(float scaling) argument
498 fScaling = scaling;
H A DGraphicsDriver.h33 static BPoint GetScale(int32 nup, BRect physicalRect, float scaling);
/haiku/src/apps/icon-o-matic/transformable/
H A DChannelTransform.cpp63 other.scaling(&scaleX, &scaleY);
/haiku/src/libs/agg/src/
H A Dagg_trans_affine.cpp178 void trans_affine::scaling(double* x, double* y) const function in class:agg::trans_affine
/haiku/src/system/boot/platform/bios_ia32/
H A Dvideo.cpp268 int32 scaling = -1; local
273 scaling = strtol(arg, NULL, 0);
275 if (scaling > -1) {
276 dprintf("Setting nvidia scaling mode to %" B_PRId32 "\n", scaling);
280 regs.ecx = scaling;
/haiku/src/apps/sudoku/
H A DSudokuWindow.cpp161 float scaling = std::max(1.0f, be_plain_font->Size() / 12.0f); local
162 ResizeTo(Frame().Width() * scaling, Frame().Height() * scaling);
/haiku/src/apps/charactermap/
H A DCharacterWindow.cpp140 float scaling = be_plain_font->Size() / 12.0f; local
141 ResizeTo(Frame().Width() * scaling, Frame().Height() * scaling);
/haiku/headers/libs/agg/
H A Dagg_trans_affine.h35 // think so). They are rotation, scaling, translation and skewing.
42 // rotating, scaling and so on". The answers are:
288 void scaling(double* x, double* y) const;
404 // Used to calculate scaling coefficients in image resampling.
H A Dagg_trans_perspective.h224 void scaling(double* x, double* y) const;
707 inline void trans_perspective::scaling(double* x, double* y) const function in class:agg::trans_perspective
/haiku/src/preferences/keymap/
H A DKeymapWindow.cpp1088 float scaling = be_plain_font->Size() / 12.0f; local
1089 windowFrame.right *= scaling;
1090 windowFrame.bottom *= scaling;
/haiku/src/preferences/screen/
H A DScreenWindow.cpp226 float scaling = std::max(1.0f, be_plain_font->Size() / 12.0f); local
227 fMonitorView = new MonitorView(BRect(0.0, 0.0, 80.0 * scaling,
228 80.0 * scaling), "monitor", screen.Frame().IntegerWidth() + 1,

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