Searched refs:sEngineToken (Results 1 - 4 of 4) sorted by relevance

/haiku/src/add-ons/accelerants/intel_810/
H A Dengine.cpp14 static engine_token sEngineToken = { 1, B_2D_ACCELERATION, NULL }; variable
37 *engineToken = &sEngineToken;
/haiku/src/add-ons/accelerants/radeon_hd/
H A Dengine.cpp27 static engine_token sEngineToken = {1, 0 /*B_2D_ACCELERATION*/, NULL}; variable
46 *_engineToken = &sEngineToken;
/haiku/src/kits/game/
H A DWindowScreen.cpp52 static engine_token *sEngineToken; variable
75 sAcquireEngineHook(B_2D_ACCELERATION, 0xff, NULL, &sEngineToken);
76 sBlitRectHook(sEngineToken, &param, 1);
77 sReleaseEngineHook(sEngineToken, NULL);
97 sAcquireEngineHook(B_2D_ACCELERATION, 0xff, 0, &sEngineToken);
98 sTransparentBlitHook(sEngineToken, transparent_color, &param, 1);
99 sReleaseEngineHook(sEngineToken, 0);
119 sAcquireEngineHook(B_2D_ACCELERATION, 0xff, NULL, &sEngineToken);
120 sScaledFilteredBlitHook(sEngineToken, &param, 1);
121 sReleaseEngineHook(sEngineToken, NUL
[all...]
/haiku/src/add-ons/accelerants/intel_extreme/
H A Dengine.cpp29 static engine_token sEngineToken = {1, 0 /*B_2D_ACCELERATION*/, NULL}; variable
206 *_engineToken = &sEngineToken;

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