Searched refs:rotate (Results 1 - 12 of 12) sorted by relevance

/haiku/src/add-ons/media/plugins/ape_reader/MAClib/
H A DTools.inc100 %rotate 1
106 %rotate -1
/haiku/src/tests/kits/opengl/direct_mode/
H A DGLDirectMode.cpp32 float rotate; member in class:SampleGLView
122 : BGLView(frame, "SampleGLView", B_FOLLOW_ALL_SIDES, 0, type), rotate(0)
233 gDraw(rotate);
244 rotate++;
/haiku/src/tests/servers/app/inverse_clipping/
H A Dmain.cpp252 layout.Add(new View("rotate", tests[i], rectClipper), 1, i);
255 layout.Add(new View("rotate", tests[i], pictureClipper), 3, i);
257 layout.Add(new View("rotate", tests[i], shapeClipper), 5, i);
266 BView* rotate; local
267 while ((rotate = window->FindView("rotate")) != NULL) {
268 rotate->RotateBy(0.78);
269 rotate->SetName("rotated");
/haiku/headers/cpp/
H A Dalgo.h62 using __STD::rotate;
H A Dstl_algo.h690 // rotate and rotate_copy, and their auxiliary functions
819 inline _ForwardIter rotate(_ForwardIter __first, _ForwardIter __middle, function
1040 return rotate(__inplace_stable_partition(__first, __middle, __pred,
1073 return rotate(__stable_partition_adaptive(
2008 = rotate(__first_cut, __middle, __second_cut);
2045 = rotate(__first_cut, __middle, __second_cut);
2072 return rotate(__first, __middle, __last);
H A Dropeimpl.h1518 inline void rotate(_Rope_iterator<char,__STL_DEFAULT_ALLOCATOR(char)> __first, function
1533 inline void rotate(
/haiku/src/apps/glteapot/
H A DVector3.h136 inline Vector3 rotate( const Vector3& wAxis, const float angle );
337 inline Vector3 Vector3::rotate( const Vector3& wAxis, const float angle ) function in class:Vector3
/haiku/src/apps/haiku3d/
H A DVector3.h147 inline Vector3 rotate( const Vector3& wAxis, const float angle );
371 Vector3::rotate( const Vector3& wAxis, const float angle ) function in class:Vector3
/haiku/headers/libs/agg/
H A Dagg_trans_affine.h49 // * rotate by 30 degrees,
55 // rotate(30), scaleX(2.0), scaleY(1.5), move(100,100)
81 // use 2 translations if we want to rotate someting around (100,100):
84 // m *= agg::trans_affine_rotation(30.0 * 3.1415926 / 180.0); // rotate
157 const trans_affine& rotate(double a);
335 inline const trans_affine& trans_affine::rotate(double a) function in class:agg::trans_affine
H A Dagg_trans_perspective.h97 const trans_perspective& rotate(double a);
550 inline const trans_perspective& trans_perspective::rotate(double a) function in class:agg::trans_perspective
/haiku/src/servers/app/
H A DServerFont.h188 FT_Face GetTransformedFace(bool rotate,
H A DServerFont.cpp391 ServerFont::GetTransformedFace(bool rotate, bool shear) const argument
402 if ((rotate && fRotation != 0) || (shear && fShear != 90)) {

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