/haiku/src/add-ons/media/plugins/ape_reader/MAClib/ |
H A D | Tools.inc | 100 %rotate 1 106 %rotate -1
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/haiku/src/tests/kits/opengl/direct_mode/ |
H A D | GLDirectMode.cpp | 32 float rotate; member in class:SampleGLView 122 : BGLView(frame, "SampleGLView", B_FOLLOW_ALL_SIDES, 0, type), rotate(0) 233 gDraw(rotate); 244 rotate++;
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/haiku/src/tests/servers/app/inverse_clipping/ |
H A D | main.cpp | 252 layout.Add(new View("rotate", tests[i], rectClipper), 1, i); 255 layout.Add(new View("rotate", tests[i], pictureClipper), 3, i); 257 layout.Add(new View("rotate", tests[i], shapeClipper), 5, i); 266 BView* rotate; local 267 while ((rotate = window->FindView("rotate")) != NULL) { 268 rotate->RotateBy(0.78); 269 rotate->SetName("rotated");
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/haiku/headers/cpp/ |
H A D | algo.h | 62 using __STD::rotate;
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H A D | stl_algo.h | 690 // rotate and rotate_copy, and their auxiliary functions 819 inline _ForwardIter rotate(_ForwardIter __first, _ForwardIter __middle, function 1040 return rotate(__inplace_stable_partition(__first, __middle, __pred, 1073 return rotate(__stable_partition_adaptive( 2008 = rotate(__first_cut, __middle, __second_cut); 2045 = rotate(__first_cut, __middle, __second_cut); 2072 return rotate(__first, __middle, __last);
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H A D | ropeimpl.h | 1518 inline void rotate(_Rope_iterator<char,__STL_DEFAULT_ALLOCATOR(char)> __first, function 1533 inline void rotate(
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/haiku/src/apps/glteapot/ |
H A D | Vector3.h | 136 inline Vector3 rotate( const Vector3& wAxis, const float angle );
337 inline Vector3 Vector3::rotate( const Vector3& wAxis, const float angle )
function in class:Vector3
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/haiku/src/apps/haiku3d/ |
H A D | Vector3.h | 147 inline Vector3 rotate( const Vector3& wAxis, const float angle ); 371 Vector3::rotate( const Vector3& wAxis, const float angle ) function in class:Vector3
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/haiku/headers/libs/agg/ |
H A D | agg_trans_affine.h | 49 // * rotate by 30 degrees, 55 // rotate(30), scaleX(2.0), scaleY(1.5), move(100,100) 81 // use 2 translations if we want to rotate someting around (100,100): 84 // m *= agg::trans_affine_rotation(30.0 * 3.1415926 / 180.0); // rotate 157 const trans_affine& rotate(double a); 335 inline const trans_affine& trans_affine::rotate(double a) function in class:agg::trans_affine
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H A D | agg_trans_perspective.h | 97 const trans_perspective& rotate(double a); 550 inline const trans_perspective& trans_perspective::rotate(double a) function in class:agg::trans_perspective
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/haiku/src/servers/app/ |
H A D | ServerFont.h | 188 FT_Face GetTransformedFace(bool rotate,
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H A D | ServerFont.cpp | 391 ServerFont::GetTransformedFace(bool rotate, bool shear) const argument 402 if ((rotate && fRotation != 0) || (shear && fShear != 90)) {
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