Searched refs:resourceName (Results 1 - 8 of 8) sorted by relevance

/haiku/src/apps/haiku3d/mesh/
H A DStaticMesh.h27 void _ReadResource(const char* resourceName);
H A DStaticMesh.cpp122 StaticMesh::_ReadResource(const char* resourceName) argument
136 const void* data = res.LoadResource(B_RAW_TYPE, resourceName, &size);
138 printf("Mesh::_ReadResource, can't access resource %s\n", resourceName);
153 resourceName, fFaceCount);
/haiku/headers/private/shared/
H A DBitmapButton.h24 BBitmapButton(const char* resourceName,
/haiku/src/kits/shared/
H A DBitmapButton.cpp18 BBitmapButton::BBitmapButton(const char* resourceName, BMessage* message) argument
21 fBitmap(BTranslationUtils::GetBitmap(resourceName)),
/haiku/src/preferences/printers/
H A DPrinterListView.h100 BBitmap* _LoadVectorIcon(const char* resourceName,
H A DPrinterListView.cpp534 PrinterItem::_LoadVectorIcon(const char* resourceName, float iconSize) argument
539 resourceName, &dataSize);
/haiku/src/tools/restest/
H A DResourceFile.cpp1151 BString resourceName(name, nameSize);
1153 item->SetIdentity(type, id, resourceName.String());
/haiku/src/kits/storage/
H A DResourceFile.cpp1079 BString resourceName(name, nameSize);
1081 item->SetIdentity(type, id, resourceName.String());

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