Searched refs:relocation (Results 1 - 4 of 4) sorted by relevance

/haiku/headers/private/system/arch/mipsel/
H A Darch_elf.h9 #warning DEFINE mipsel relocation types
12 /* relocation types */
/haiku/src/tools/elfsymbolpatcher/
H A DElfImage.cpp26 // image's symbols and their relocation entries.
154 ElfRelocation relocation; local
155 for (ElfRelocationIterator it(&fFile); it.GetNext(&relocation); ) {
156 uint32 type = relocation.GetType();
160 && relocation.GetSymbol(&symbol) == B_OK
171 = (void**)(fTextAddress + relocation.GetOffset());
H A DElfFile.cpp26 // or more precisely for iterating through their relocation
365 Elf_Rel* relocation = fRelocation; local
366 if (!relocation && fSection) {
376 relocation = (Elf_Rel*)(fSection->GetData()
380 return relocation;
388 if (Elf_Rel* relocation = GetRelocationStruct())
389 type = ELF_R_TYPE(relocation->r_info);
398 if (Elf_Rel* relocation = GetRelocationStruct())
399 index = ELF_R_SYM(relocation->r_info);
408 if (Elf_Rel* relocation
448 GetNext(ElfRelocation* relocation) argument
[all...]
H A DElfFile.h25 // or more precisely for iterating through their relocation
93 bool GetNext(ElfRelocation* relocation);

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