Searched refs:reload (Results 1 - 14 of 14) sorted by relevance

/haiku/3rdparty/mmu_man/irc/Haiku/
H A D__init__.py53 reload(plugin) # In case we're being reloaded.
/haiku/src/preferences/shortcuts/
H A DShortcutsWindow.cpp489 // send a message to myself, to get me to reload the settings file
493 BMessage reload(B_REFS_RECEIVED);
496 reload.AddRef("refs", &eref);
497 reload.AddString("startupRef", "yeah");
498 PostMessage(&reload);
/haiku/src/add-ons/kernel/drivers/network/ether/intel22x/dev/igc/
H A Digc_api.c653 if (hw->nvm.ops.reload)
654 hw->nvm.ops.reload(hw);
H A Digc_nvm.c30 nvm->ops.reload = igc_reload_nvm_generic;
H A Digc_hw.h409 void (*reload)(struct igc_hw *); member in struct:igc_nvm_operations
/haiku/src/add-ons/accelerants/nvidia/
H A DInitAccelerant.c174 /* tell 3D add-ons that they should reload their rendering states and surfaces */
175 si->engine.threeD.reload = 0xffffffff;
/haiku/headers/private/graphics/nvidia/
H A DDriverInterface.h352 uint32 reload; /* reload state and surfaces (one bit per clone) */ member in struct:__anon21::__anon23::__anon26
/haiku/src/add-ons/kernel/drivers/network/ether/ipro1000/dev/e1000/
H A De1000_api.c1326 if (hw->nvm.ops.reload)
1327 hw->nvm.ops.reload(hw);
H A De1000_82542.c224 hw->nvm.ops.reload(hw);
H A De1000_hw.h803 void (*reload)(struct e1000_hw *); member in struct:e1000_nvm_operations
H A De1000_nvm.c56 nvm->ops.reload = e1000_reload_nvm_generic;
H A De1000_82543.c938 * After MAC reset, force reload of NVM to restore power-on
941 hw->nvm.ops.reload(hw);
H A De1000_ich8lan.c4219 nvm->ops.reload(hw);
4372 nvm->ops.reload(hw);
/haiku/src/add-ons/accelerants/nvidia/engine/
H A Dnv_acc_dma.c1723 /* tell 3D add-ons that they should reload their rendering states and surfaces */
1724 si->engine.threeD.reload = 0xffffffff;
1884 /* tell 3D add-ons that they should reload their rendering states and surfaces */
1885 si->engine.threeD.reload = 0xffffffff;
2065 /* tell 3D add-ons that they should reload their rendering states and surfaces */
2066 si->engine.threeD.reload = 0xffffffff;
2117 /* tell 3D add-ons that they should reload their rendering states and surfaces */
2118 si->engine.threeD.reload = 0xffffffff;
2168 /* tell 3D add-ons that they should reload their rendering states and surfaces */
2169 si->engine.threeD.reload
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