/haiku/src/apps/glteapot/ |
H A D | glob.h | 16 extern float red[3];
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/haiku/src/libs/glut/ |
H A D | glutColor.cpp | 21 void glutSetColor(int cell, GLfloat red, GLfloat green, GLfloat blue) { argument
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/haiku/src/servers/app/drawing/Painter/drawing_modes/ |
H A D | DrawingModeErase.h | 38 ASSIGN_ERASE(p, color.red, color.green, color.blue); 40 BLEND_ERASE(p, color.red, color.green, color.blue, cover); 57 p8[2] = (uint8)color.red; 71 BLEND_ERASE(p, color.red, color.green, color.blue, cover); 91 ASSIGN_ERASE(p, color.red, color.green, color.blue); 93 BLEND_ERASE(p, color.red, color.green, color.blue, *covers); 117 ASSIGN_ERASE(p, color.red, color.green, color.blue); 119 BLEND_ERASE(p, color.red, color.green, color.blue, *covers); 144 ASSIGN_ERASE(p, lowColor.red, lowColor.green, 147 BLEND_ERASE(p, lowColor.red, lowColo [all...] |
H A D | DrawingModeSelect.h | 35 if (_p.data8[2] == high.red && 38 result->red = low.red; 42 } else if (_p.data8[2] == low.red && 45 result->red = high.red; 65 ASSIGN_SELECT(p, color.red, color.green, color.blue); 67 BLEND_SELECT(p, color.red, color.green, color.blue, cover); 87 ASSIGN_SELECT(p, color.red, color.green, color.blue); 95 BLEND_SELECT(p, color.red, colo [all...] |
H A D | DrawingModeCopy.h | 38 ASSIGN_COPY(p, color.red, color.green, color.blue, color.alpha); 41 BLEND_COPY(p, color.red, color.green, color.blue, cover, 42 l.red, l.green, l.blue); 60 p8[2] = (uint8)color.red; 68 p8[2] = (uint8)color.red; 85 BLEND_COPY(p, color.red, color.green, color.blue, cover, 86 l.red, l.green, l.blue); 105 ASSIGN_COPY(p, color.red, color.green, color.blue, color.alpha); 107 BLEND_COPY(p, color.red, color.green, color.blue, *covers, 108 l.red, [all...] |
H A D | DrawingModeBlend.h | 44 ASSIGN_BLEND(p, color.red, color.green, color.blue); 46 BLEND_BLEND(p, color.red, color.green, color.blue, cover); 61 ASSIGN_BLEND(p, color.red, color.green, color.blue); 70 BLEND_BLEND(p, color.red, color.green, color.blue, cover); 89 ASSIGN_BLEND(p, color.red, color.green, color.blue); 91 BLEND_BLEND(p, color.red, color.green, color.blue, *covers); 113 ASSIGN_BLEND(p, color.red, color.green, color.blue); 115 BLEND_BLEND(p, color.red, color.green, color.blue, *covers);
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H A D | DrawingModeMax.h | 49 ASSIGN_MAX(p, color.red, color.green, color.blue); 51 BLEND_MAX(p, color.red, color.green, color.blue, cover); 66 ASSIGN_MAX(p, color.red, color.green, color.blue); 75 BLEND_MAX(p, color.red, color.green, color.blue, cover); 94 ASSIGN_MAX(p, color.red, color.green, color.blue); 96 BLEND_MAX(p, color.red, color.green, color.blue, *covers); 118 ASSIGN_MAX(p, color.red, color.green, color.blue); 120 BLEND_MAX(p, color.red, color.green, color.blue, *covers);
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H A D | DrawingModeMin.h | 43 ASSIGN_MIN(p, color.red, color.green, color.blue); 45 BLEND_MIN(p, color.red, color.green, color.blue, cover); 60 ASSIGN_MIN(p, color.red, color.green, color.blue); 69 BLEND_MIN(p, color.red, color.green, color.blue, cover); 88 ASSIGN_MIN(p, color.red, color.green, color.blue); 90 BLEND_MIN(p, color.red, color.green, color.blue, *covers); 112 ASSIGN_MIN(p, color.red, color.green, color.blue); 114 BLEND_MIN(p, color.red, color.green, color.blue, *covers);
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H A D | DrawingModeOver.h | 38 ASSIGN_OVER(p, color.red, color.green, color.blue); 40 BLEND_OVER(p, color.red, color.green, color.blue, cover); 57 p8[2] = (uint8)color.red; 71 BLEND_OVER(p, color.red, color.green, color.blue, cover); 91 ASSIGN_OVER(p, color.red, color.green, color.blue); 93 BLEND_OVER(p, color.red, color.green, color.blue, *covers); 117 ASSIGN_OVER(p, color.red, color.green, color.blue); 119 BLEND_OVER(p, color.red, color.green, color.blue, *covers);
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H A D | DrawingModeAlphaPC.h | 38 ASSIGN_ALPHA_PC(p, color.red, color.green, color.blue); 40 BLEND_ALPHA_PC(p, color.red, color.green, color.blue, alpha); 56 ASSIGN_ALPHA_PC(p, color.red, color.green, color.blue); 58 BLEND_ALPHA_PC(p, color.red, color.green, color.blue, alpha); 78 ASSIGN_ALPHA_PC(p, color.red, color.green, color.blue); 80 BLEND_ALPHA_PC(p, color.red, color.green, color.blue, alpha); 101 ASSIGN_ALPHA_PC(p, color.red, color.green, color.blue); 103 BLEND_ALPHA_PC(p, color.red, color.green, color.blue, alpha);
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H A D | DrawingModeAlphaPO.h | 38 ASSIGN_ALPHA_PO(p, color.red, color.green, color.blue); 40 BLEND_ALPHA_PO(p, color.red, color.green, color.blue, alpha); 56 ASSIGN_ALPHA_PO(p, color.red, color.green, color.blue); 58 BLEND_ALPHA_PO(p, color.red, color.green, color.blue, alpha); 78 ASSIGN_ALPHA_PO(p, color.red, color.green, color.blue); 80 BLEND_ALPHA_PO(p, color.red, color.green, color.blue, alpha); 103 ASSIGN_ALPHA_PO(p, color.red, color.green, color.blue); 105 BLEND_ALPHA_PO(p, color.red, color.green, color.blue, alpha);
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/haiku/src/add-ons/translators/gif/ |
H A D | LoadPalette.cpp | 48 LoadPalette::SetColor(int index, uint8 red, uint8 green, uint8 blue) argument 53 data[index] = (blue << 24) + (green << 16) + (red << 8) + 0xff;
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H A D | LoadPalette.h | 30 void SetColor(int index, uint8 red, uint8 green, uint8 blue);
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H A D | SavePalette.h | 51 uint8 IndexForColor(uint8 red, uint8 green, 61 void SetTransparentColor(uint8 red, 87 return IndexForColor(color.red, color.green, color.blue, color.alpha);
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/haiku/src/servers/app/ |
H A D | RGBColor.cpp | 64 col->red=uint8(r16 * RATIO_5_TO_8_BIT); 89 delta = abs(c->red-color.red) + abs(c->green-color.green) 117 uint16 r16 = uint16(color.red * RATIO_8_TO_5_BIT); 142 uint16 r16 = uint16(color.red * RATIO_8_TO_5_BIT); 159 \param red red 172 \param red red 299 \param red re [all...] |
H A D | SystemPalette.cpp | 64 unsigned distance = color_distance(color.red, color.green, color.blue, 65 c.red, c.green, c.blue); 80 if (color.red == 255 && color.green == 255 85 inverted.red = 255 - color.red; 103 rgbColor.red = (color & 0x7c00) >> 7;
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/haiku/src/build/libbe/interface/ |
H A D | SystemPalette.cpp | 62 unsigned distance = color_distance(color.red, color.green, color.blue, 63 c.red, c.green, c.blue); 78 if (color.red == 255 && color.green == 255 83 inverted.red = 255 - color.red; 101 rgbColor.red = (color & 0x7c00) >> 7;
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/haiku/src/add-ons/screen_savers/gravity/ |
H A D | Particle.cpp | 108 glColor3f(red, green, blue); 142 p->red = 0.1f + frand() * 0.2f; 149 p->red = 0; 157 p->red = 0; 164 p->red = 0.1f + frand() * 0.1f; 171 p->red = 0.1f + frand() * 0.2f; 178 p->red = p->green = p->blue = 0.1f + frand() * 0.2f; 183 p->red = 0.1f + frand() * 0.2f;
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/haiku/docs/interface_guidelines/docbook-css/ |
H A D | mozilla.css | 25 color: red;
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/haiku/src/tests/servers/app/find_view/ |
H A D | FindView.cpp | 17 uint8 red, uint8 green, uint8 blue) 20 SetViewColor(red, green, blue); 28 uint8 red, uint8 green, uint8 blue) 29 : View(rect, name, followMode, red, green, blue) 16 View(BRect rect, const char* name, uint32 followMode, uint8 red, uint8 green, uint8 blue) argument 27 TestView(BRect rect, const char* name, uint32 followMode, uint8 red, uint8 green, uint8 blue) argument
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/haiku/headers/private/interface/ |
H A D | ColorConversion.h | 39 inline uint8 IndexForRGB15(uint8 red, uint8 green, uint8 blue) const; 41 inline uint8 IndexForRGB16(uint8 red, uint8 green, uint8 blue) const; 43 inline uint8 IndexForRGB24(uint8 red, uint8 green, uint8 blue) const; 51 inline void RGBA32ColorForIndex(uint8 index, uint8 &red, uint8 &green,
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/haiku/src/add-ons/translators/ico/ |
H A D | ICO.h | 76 uint8 red; member in struct:ICO::rgba32_color 82 return red == other.red && green == other.green && blue == other.blue;
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/haiku/src/add-ons/translators/pcx/ |
H A D | PCX.h | 42 uint8 red; member in struct:PCX::rgba32_color 48 return red == other.red && green == other.green && blue == other.blue;
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/haiku/src/apps/gradients/ |
H A D | GradientsView.cpp | 66 c.red = 255; 70 c.red = 0; 74 c.red = 0; 151 c.red = 255; 155 c.red = 0; 159 c.red = 0; 196 c.red = 255; 200 c.red = 0; 204 c.red = 0; 241 c.red [all...] |
/haiku/src/apps/pulse/ |
H A D | MiniPulseView.cpp | 35 active_color.red = (prefs->mini_active_color & 0xff000000) >> 24; 39 idle_color.red = (prefs->mini_idle_color & 0xff000000) >> 24; 43 frame_color.red = (prefs->mini_frame_color & 0xff000000) >> 24; 85 fraction_color.red = (uint8)(idle_color.red + rem 86 * (active_color.red - idle_color.red)); 146 active_color.red = (ac & 0xff000000) >> 24; 150 idle_color.red = (ic & 0xff000000) >> 24; 154 frame_color.red [all...] |