Searched refs:poseRect (Results 1 - 3 of 3) sorted by relevance
/haiku/src/kits/tracker/ |
H A D | Pose.h | 69 void Draw(BRect poseRect, const BRect& updateRect, BPoseView*, 71 void Draw(BRect poseRect, const BRect& updateRect, BPoseView*, 244 BPose::Draw(BRect poseRect, const BRect& updateRect, BPoseView* view, argument 247 Draw(poseRect, updateRect, view, (BView*)view, fullDraw, B_ORIGIN,
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H A D | PoseView.cpp | 3261 BRect poseRect(pose->CalcRect(this)); 3262 Invalidate(poseRect); 3327 BRect poseRect(pose->CalcRect(this)); 3328 if (bounds.Contains(poseRect.LeftTop()) 3329 || bounds.Contains(poseRect.LeftBottom()) 3330 || bounds.Contains(poseRect.RightBottom()) 3331 || bounds.Contains(poseRect.RightTop())) { 3332 Invalidate(poseRect); 3788 BPoseView::SlotOccupied(BRect poseRect, BRect viewBounds) const argument 3795 if (poseRect 3820 NextSlot(BPose* pose, BRect &poseRect, BRect viewBounds) argument 3973 BRect poseRect; local 4031 ScrollIntoView(BRect poseRect) argument 4079 BRect poseRect = CalcPoseRect(pose, index); local 6482 BRect poseRect; local 6536 BRect poseRect; local 7867 BRect poseRect; local 7910 BRect poseRect; local 9846 FrameForPose(BPose* targetPose, bool convert, BRect* poseRect) argument 10004 BRect poseRect = fDropTarget->CalcRect(location, this, false); local 10022 BRect poseRect = pose->CalcRect(this); local [all...] |
H A D | PoseView.h | 328 void ScrollIntoView(BRect poseRect); 333 bool FrameForPose(BPose* targetPose, bool convert, BRect* poseRect); 524 bool SlotOccupied(BRect poseRect, BRect viewBounds) const; 525 void NextSlot(BPose*, BRect&poseRect, BRect viewBounds);
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