Searched refs:poseRect (Results 1 - 3 of 3) sorted by relevance

/haiku/src/kits/tracker/
H A DPose.h69 void Draw(BRect poseRect, const BRect& updateRect, BPoseView*,
71 void Draw(BRect poseRect, const BRect& updateRect, BPoseView*,
244 BPose::Draw(BRect poseRect, const BRect& updateRect, BPoseView* view, argument
247 Draw(poseRect, updateRect, view, (BView*)view, fullDraw, B_ORIGIN,
H A DPoseView.cpp3261 BRect poseRect(pose->CalcRect(this));
3262 Invalidate(poseRect);
3327 BRect poseRect(pose->CalcRect(this));
3328 if (bounds.Contains(poseRect.LeftTop())
3329 || bounds.Contains(poseRect.LeftBottom())
3330 || bounds.Contains(poseRect.RightBottom())
3331 || bounds.Contains(poseRect.RightTop())) {
3332 Invalidate(poseRect);
3788 BPoseView::SlotOccupied(BRect poseRect, BRect viewBounds) const argument
3795 if (poseRect
3820 NextSlot(BPose* pose, BRect &poseRect, BRect viewBounds) argument
3973 BRect poseRect; local
4031 ScrollIntoView(BRect poseRect) argument
4079 BRect poseRect = CalcPoseRect(pose, index); local
6482 BRect poseRect; local
6536 BRect poseRect; local
7867 BRect poseRect; local
7910 BRect poseRect; local
9846 FrameForPose(BPose* targetPose, bool convert, BRect* poseRect) argument
10004 BRect poseRect = fDropTarget->CalcRect(location, this, false); local
10022 BRect poseRect = pose->CalcRect(this); local
[all...]
H A DPoseView.h328 void ScrollIntoView(BRect poseRect);
333 bool FrameForPose(BPose* targetPose, bool convert, BRect* poseRect);
524 bool SlotOccupied(BRect poseRect, BRect viewBounds) const;
525 void NextSlot(BPose*, BRect&poseRect, BRect viewBounds);

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