Searched refs:physicalBounceBuffer (Results 1 - 2 of 2) sorted by relevance
/haiku/src/system/kernel/device_manager/ |
H A D | dma_resources.cpp | 304 DMAResource::_CutBuffer(DMABuffer& buffer, phys_addr_t& physicalBounceBuffer, argument 319 physicalBounceBuffer -= length; 326 physicalBounceBuffer -= toCut; 348 phys_addr_t& physicalBounceBuffer, phys_size_t& bounceLeft, 367 if (vecBase + vecLength == physicalBounceBuffer) { 374 physicalBounceBuffer += lengthDiff; 389 _RestrictBoundaryAndSegmentSize(physicalBounceBuffer, vecLength); 391 buffer.AddVec(physicalBounceBuffer, vecLength); 394 physicalBounceBuffer += vecLength; 512 phys_addr_t physicalBounceBuffer local 347 _AddBounceBuffer(DMABuffer& buffer, phys_addr_t& physicalBounceBuffer, phys_size_t& bounceLeft, generic_size_t length, bool fixedLength) argument [all...] |
H A D | dma_resources.h | 117 phys_addr_t& physicalBounceBuffer, 121 phys_addr_t& physicalBounceBuffer,
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