Searched refs:physicalBounceBuffer (Results 1 - 2 of 2) sorted by relevance

/haiku/src/system/kernel/device_manager/
H A Ddma_resources.cpp304 DMAResource::_CutBuffer(DMABuffer& buffer, phys_addr_t& physicalBounceBuffer, argument
319 physicalBounceBuffer -= length;
326 physicalBounceBuffer -= toCut;
348 phys_addr_t& physicalBounceBuffer, phys_size_t& bounceLeft,
367 if (vecBase + vecLength == physicalBounceBuffer) {
374 physicalBounceBuffer += lengthDiff;
389 _RestrictBoundaryAndSegmentSize(physicalBounceBuffer, vecLength);
391 buffer.AddVec(physicalBounceBuffer, vecLength);
394 physicalBounceBuffer += vecLength;
512 phys_addr_t physicalBounceBuffer local
347 _AddBounceBuffer(DMABuffer& buffer, phys_addr_t& physicalBounceBuffer, phys_size_t& bounceLeft, generic_size_t length, bool fixedLength) argument
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H A Ddma_resources.h117 phys_addr_t& physicalBounceBuffer,
121 phys_addr_t& physicalBounceBuffer,

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